Heartbreaker x 2. My final shell is a ghost shell?
Link: Link copied to clipboard
Personal Score
Team Score
Detailed Report
Defeat
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
43 319
1 545
25
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Arctic Region – Standard
Bishop
Stillbornius [1DKK]
Without Premium | With Premium | |
---|---|---|
Credits | 25 855 | 25 855 |
Experience | 1030 | 1545 |
Battle efficiency
Σ:
5
2664
22
-
124
1
-
- Punisher99 [_V-V_] Excelsior 5
- Embersen [MAG_] M4 Sherman 1
- Attila_D [__HUN] KV-220-2 2
- roller46 [5EMV] 105 leFH18B2 1 1
- DeadDaddy Grille 1
- Miandaniel1942 [TFORC] Ikv 103 5 2
- PanMaster_ VK 16.02 Leopard 1
- _zozi_ Excelsior 2
- janekz2wioski BDR G1 B 2
- SilentCapt Bishop 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 32
- {{ ::replay.translations.shots.hits }} 16/3
- {{ ::replay.translations.shots.heHits }} 21
- {{ ::replay.translations.damageDealt.total }} 2664
- {{ ::replay.translations.damageDealt.sniper }} 1736
- {{ ::replay.translations.received.label }} 2
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 10/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 124
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,42
Credits
With Premium
Received | 25 855 | 25 855 | ||||
Achievements | 3 024 | 3 024 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 28,879 | 43,319 | ||||
Auto-repair vehicle | -2,446 | -2,446 | ||||
Auto-resupply ammunition | -8,000 | 0 | -8,000 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 18,433 | 0 | 32,873 | 0 |
Time
- Starting time 02:48
- Battle duration 11 min 54 s
- Time of destruction 11 min 48 s
Experience
Received | 660 | 33 | 660 | 33 | ||
Achievements | 370 | 19 | 370 | 19 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 1 030 | 52 | 1 545 | 78 |
- Version: 1.14.0
- Server game time: 2021-09-08 02:48
- Spawn: II
- Battle type: Regular
- Uploaded: Stillbornius
Replay description
My final shot goes below enemy and hits behind him, or it is a ghostshell that passes through him and detonates on the ground! I am far below him on the hill, he is on the top. So i really dont see how the round could pass under him...
Replay's comments (0)