3700 dmg for a DRAW
Personal Score
Team Score
Detailed Report
Draw
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
49 783
1 827
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Ghost Town – Standard
Ghost Town
T29
T29
AGalland [_L-F_]
23.05.2021 04:01
Without Premium With Premium
Credits 46 272 46 272
Experience 1827 1827
Detailed Report
Statistics for AGalland
Battle efficiency Σ: 2 3766 9 2100 2476 4 -
  • Capt_Munch [PACNW] AMX 13 75 1 1
  • Lock_ M44
  • UselessNut VK 36.01 (H) 1 1 1
  • khriiziior ARL 44 1 2 2
  • Lotolukfuk [-CFL-] M44
  • Ozob_1 M6 1 2 2
  • starrider610 Jagdpanther 2 1 2
  • ClassicLaddie P.43 ter 2 2
  • IRommel_Destroyer Jagdpanzer IV 2 2
  • Saternia WZ-131G FT 1 1
  • simonxu1999 T-34-85M
  • raganwaldaz [ROYLT] T-50-2 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 26
  • {{ ::replay.translations.shots.hits }} 16/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3766
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 2100
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 9/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2476
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,7
Credits With Premium
Received 46 272 46 272
Achievements 3 511 3 511
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 49,783 49,783
 
Auto-repair vehicle -6,375 -6,375
Auto-resupply ammunition -41,200 0 -41,200 0
Auto-resupply consumables 0 0 0 0
 
Total: 2,208 0 2,208 0
Time
  • Starting time 04:01
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 1 172 59     1 172 59
Achievements 655 33     655 33
Fine for causing damage to allies 0 0
 
 
Total: 1 827 92 1 827 92
  • Version: 1.12.1
  • Server game time: 2021-05-23 04:01
  • Spawn: II
  • Battle type: Regular
  • Uploaded: AGalland

Replay description

No description

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-09-12 в 10:30
  • #2 You did it again!
    ok30 2021-09-12 в 10:31
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-09-12 в 10:31