Ace Tanker in Object 430 II
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Personal Score
Team Score
Detailed Report
Victory
|
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
151 517
9 565
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Mines – Standard
Object 430 Version II
RicketyEng [CBC]
Without Premium | With Premium | |
---|---|---|
Credits | 47 678 | 47 678 |
Experience (x{5} for the first win in a day) | 6375 | 9565 |
Battle efficiency
Σ:
-
3505
5
810
3919
4
-
- jhondoe Charioteer 1 1
- pain_MGL Lansen C 1 1
- Sanok_B_2k18 Strv 103-0 2 2
- mjmj1996 [SY_KO] Conqueror 2
- RAT_01 Tortoise 1 3
- h0tsource Leopard Prototyp A 1 1 1
- Moryak_sniper SU-130PM 1
- darylb3 8,8 cm Pak 43 Jagdtiger
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 14
- {{ ::replay.translations.shots.hits }} 13/11
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3505
- {{ ::replay.translations.damageDealt.sniper }} 945
- {{ ::replay.translations.received.label }} 4
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 810
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 4
- {{ ::replay.translations.damaged }} 7/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 3919
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,99
Credits
With Premium
Received | 47 678 | 47 678 | ||||
Action / Personal missions payout | 80 000 | 80 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -9,739 | -9,739 | ||||
Auto-resupply ammunition | -17,220 | 0 | -17,220 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 100,719 | 0 | 124,558 | 0 |
Time
- Starting time 16:28
- Battle duration 8 min 34 s
- Time of destruction -
Experience
Received | 1 275 | 64 | 1 275 | 64 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x5 | x5 | x5 | x5 | ||
Total: | 6 375 | 1570 | 9 565 | 1730 |
- Version: 1.14.0
- Server game time: 2021-09-24 16:28
- Spawn: II
- Battle type: Regular
- Uploaded: RicketyEng
Replay description
By some miracle I managed an Ace Tanker in this machine. I haven't been much of a fan so far of the rear mounted turrets but I'm figuring out how to adapt to playing them.
Early game I decided to take my sniping tank to the island. I don't have a very impressive start to the battle, but I manage to stay alive after taking some hits trying to advance to the south.
Once I and an ally are able to advance to the south corner we start lighting up their back rank and getting shots into the rear of the enemy's center positions.
I noticed the Rhm when he relocated south behind me so I didn't push up when I didn't need to and allowed him to fire at the targets I was lighting up.
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