Ace Tanker in Object 430 II
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
151 517
9 565
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Mines – Standard
Mines
Object 430 Version II
Object 430 Version II
RicketyEng [CBC]
24.09.2021 16:28
Without Premium With Premium
Credits 47 678 47 678
Experience (x{5} for the first win in a day) 6375 9565
Detailed Report
Statistics for RicketyEng
Battle efficiency Σ: - 3505 5 810 3919 4 -
  • jhondoe Charioteer 1 1
  • pain_MGL Lansen C 1 1
  • Sanok_B_2k18 Strv 103-0 2 2
  • mjmj1996 [SY_KO] Conqueror 2
  • RAT_01 Tortoise 1 3
  • h0tsource Leopard Prototyp A 1 1 1
  • Moryak_sniper SU-130PM 1
  • darylb3 8,8 cm Pak 43 Jagdtiger
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 13/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3505
  • {{ ::replay.translations.damageDealt.sniper }} 945
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 810
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 7/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3919
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,99
Credits With Premium
Received 47 678 47 678
Action / Personal missions payout 80 000 80 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -9,739 -9,739
Auto-resupply ammunition -17,220 0 -17,220 0
Auto-resupply consumables 0 0 0 0
 
Total: 100,719 0 124,558 0
Time
  • Starting time 16:28
  • Battle duration 8 min 34 s
  • Time of destruction -
Experience
Received 1 275 64     1 275 64
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
 
 
Total: 6 375 1570 9 565 1730
  • Version: 1.14.0
  • Server game time: 2021-09-24 16:28
  • Spawn: II
  • Battle type: Regular
  • Uploaded: RicketyEng

Replay description

By some miracle I managed an Ace Tanker in this machine. I haven't been much of a fan so far of the rear mounted turrets but I'm figuring out how to adapt to playing them.

Early game I decided to take my sniping tank to the island. I don't have a very impressive start to the battle, but I manage to stay alive after taking some hits trying to advance to the south.

Once I and an ally are able to advance to the south corner we start lighting up their back rank and getting shots into the rear of the enemy's center positions.

I noticed the Rhm when he relocated south behind me so I didn't push up when I didn't need to and allowed him to fire at the targets I was lighting up.

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