WORLD RECORD DAMAGE for the T-103.
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
306 639
5 391
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Serene Coast – Standard
Serene Coast
T-103
T-103
Scorpiany [N1NJA]
01.11.2021 05:22
Without Premium With Premium
Credits 136 284 136 284
Experience 4268 5391
Detailed Report
Statistics for Scorpiany
Battle efficiency Σ: 7 8497 11 3510 174 - -
  • Lycosi T69 1 1 2
  • Ricochet77 [FND] Super Hellcat 2 2
  • Vinnybailey Turtle Mk. I 2 2 3
  • mikethemadmule К-91-ПТ 1 3
  • dalthon UDES 16 3 1 3
  • stas0401 Super Hellcat 5 2
  • babibowser T25/2 1 1
  • DJ_Kilo_G [CBRO] Lansen C 1
  • IbeauH Object 705 1 1
  • LtCmdBond [PLT1] Leo 1 1
  • Cabooskie [CBRO] GSR 3301 Setter 1
  • bensut [R3L4X] KV-4 1 3
  • Barkemeyer525 IS-6 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 34
  • {{ ::replay.translations.shots.hits }} 26/23
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 8497
  • {{ ::replay.translations.damageDealt.sniper }} 1659
  • {{ ::replay.translations.received.label }} 18
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 3510
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 13/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 174
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,26
Credits With Premium
Received 136 284 136 284
Personal Reserves bonus 102 213 102 213
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 238,497 306,639
 
Auto-repair vehicle -7,100 -7,100
Auto-resupply ammunition -163,200 0 -163,200 0
Auto-resupply consumables -10,000 0 -10,000 0
 
Total: 58,197 0 126,339 0
Time
  • Starting time 05:22
  • Battle duration 11 min 54 s
  • Time of destruction 11 min 53 s
Experience
Received 2 246 112     2 246 112
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 685     1 685
Bonus for Premium vehicle tier 337       337  
 
 
Total: 4 268 112 5 391 168
  • Version: 1.14.1
  • Server game time: 2021-11-01 05:22
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Scorpiany

Replay description

The T-103 is by far the best Tier 8 tank in the game outside of the Skoda T56, and the potential that it has is simply unreal.

Not only is this the World Record damage in the T-103 according to WotReplays, but it's also my personal highest base XP record... Beating out the previous highest base XP I had which was ALSO done in the T-103.

It's absolutely amazing what this tank is capable of.

Tier 10 levels of DPM, alpha damage and penetration, 8 degrees of gun depression, good aim time and accuracy, on a relatively mobile platform with solid enough armor to both hull-down and reverse side-scrape.

The Reddit Discord may hate me now, it's the 3rd time I've set their highest base XP record for their replays / screenshots channel. :P

Replay's comments (2)

  • #1 EQUIPMENT / FIELD MODS: I'm running Bond Turbo, Bounty Rotation Mechanism and Bond Rammer. No secondary loadout, as I've found this to be by far the best loadout to use. For field mods, I'm doing Reinforced Suspension (terrain resistance buff), Parallax Adjustment (accuracy buff), Right-Angle Periscope (view range buff). REPLAY COMMENTS: Yes, I messed up against the Obj. 705. I should have stayed to the right of the ridgeline there. My plan was to poke for a shot while he was distracted, but I completely ran out of gun depression because I messed up my angle of approach there. Even though this tank has 8 degrees of gun depression, because the tank is just so tall, actually getting the right angle can be difficult at close ranges. It's something I still need to work on and practice with this tank. I'm used to playing low-profile mediums, so this tank is quite the adjustment in that regard.
    Scorpiany 2021-11-01 в 08:09
  • #2 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-11-01 в 12:36