S. conq 9,2K dmg 3 kills
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
163 943
2 264
25
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Serene Coast – Standard
Serene Coast
Super Conqueror
Super Conqueror
Tomson_13_ [OMGOD]
30.10.2021 19:41
Without Premium With Premium
Credits 84 073 84 073
Experience 1509 2264
Detailed Report
Statistics for Tomson_13_
Battle efficiency Σ: 3 9225 11 3170 2129 1 -
  • DarkSedas [SH4M3] Char Futur 4 1
  • clsandoz 59-Patton 1 2
  • tankovic TNH T Vz. 51 2 3
  • archie_519 [M-BAN] AE Phase I 1
  • Bolle001 [10DPZ] Centurion Mk. 7/1 2 4
  • Garrman Centurion Action X 2
  • Mrok_us [DWU] EMIL 1951 1 1 3
  • Kull20 [_O_S_] WZ-120-1G FT
  • beadheald UDES 03 2
  • XX_BigDaddy_XX Leopard 1 1 1
  • LEGENDA_LUNTIK_777_vadasfg ASTRON Rex 105 mm
  • trapava_baba_100posto [JOD] Object 252U Defender 1 3 4
  • Doktor_529 T57 Heavy Tank 3 1 3
  • An_drome [DWU] Emil I 1 1
  • Sebastian_Kwinta2 [EO_PC] Primo Victoria
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 27/24
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 9225
  • {{ ::replay.translations.damageDealt.sniper }} 858
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3170
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 10/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2129
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,2
Credits With Premium
Received 84 073 84 073
Battle payments 37 833 37 833
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 121,906 163,943
 
Auto-repair vehicle -23,048 -23,048
Auto-resupply ammunition -136,400 0 -136,400 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -77,542 0 -35,505 0
Time
  • Starting time 19:41
  • Battle duration 9 min 30 s
  • Time of destruction -
Experience
Received 1 509 75     1 509 75
Fine for causing damage to allies 0 0
 
 
Total: 1 509 75 2 264 113
  • Version: 1.14.1
  • Server game time: 2021-10-30 19:41
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Tomson_13_

Replay description

No description

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-11-01 в 17:13
  • #2 shut up bitch
    Tomson_is_M1LF_HUNTER 2022-08-28 в 20:17