Very slow, careful (mostly) and precise 15-minute turnover carry
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
132 661
3 102
7
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Lakeville – Standard
Lakeville
Panhard EBR 105
Panhard EBR 105
Ilya_Red_Play
01.11.2021 19:23
Without Premium With Premium
Credits 45 107 45 107
Experience (x{2} for the first win in a day) 2068 3102
Detailed Report
Statistics for Ilya_Red_Play
Battle efficiency Σ: 1 1579 2 1 7769 5 -
  • Call_Me_Felix_ [PODIV] STB-1
  • chaostender 60TP Lewandowskiego 1 2
  • tankuos [_OHM] Object 261
  • PzZgFhr_Delta G.W. E 100 1
  • Shoot19 FV4005 Stage II
  • Cigany012_ [F0NIX] T110E4
  • Anichka77 Super Conqueror
  • Eryk0291 Kranvagn 1
  • Vexus_2 FV217 Badger 1 1
  • Peiper85 Panhard EBR 105
  • Richie_is_Beast [C8CK] Panhard EBR 105
  • Fire_ALw4yS_6Xic E 50 Ausf. M
  • Cain [-AA-] Object 430U
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 8
  • {{ ::replay.translations.shots.hits }} 5/4
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1579
  • {{ ::replay.translations.damageDealt.sniper }} 393
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 3/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 7769
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 14,14
Credits With Premium
Received 45 107 45 107
Action / Personal missions payout 65 000 65 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -15,579 -15,579
Auto-resupply ammunition -7,400 0 -7,400 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: 64,128 0 86,682 0
Time
  • Starting time 19:23
  • Battle duration 15 min 0 s
  • Time of destruction 14 min 59 s
Experience
Received 1 034 52     1 034 52
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 068 104 3 102 156
  • Version: 1.14.1
  • Server game time: 2021-11-01 19:23
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Ilya_Red_Play

Replay description

The battle didn't go as planned. Enemies were prevailing, defense was crumbling. Had to work on both flanks, look for opportunities to outspot overwhelming enemy forces for the team.

Replay's comments (0)