703 8.1k damage 3 marks of excellence game
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
309 852
3 406
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
El Halluf – Standard
El Halluf
Object 703 II
Object 703 II
TheCaptainNapalm [NAPLM]
08.11.2021 06:15
Without Premium With Premium
Credits 137 712 137 712
Experience 2374 3406
Detailed Report
Statistics for TheCaptainNapalm
Battle efficiency Σ: 4 8110 7 3700 379 3 -
  • TacoLord_36 Emil I 1 1
  • SuperTitan95 [NERDY] KV-5 5 3
  • Nichts Object 703 II 2
  • Earth_21 [GOPVA] Rheinmetall Skorpion G 1
  • Iridescent_Cloud [PLW] GSOR 1008 1 2
  • J8OP [AFTTE] M54 Renegade 1 2 4
  • BIG8L117 [GOPVA] Rheinmetall Skorpion G 1
  • HD_DW_1 T26E5 Patriot 2 2 3
  • c11_2017 [TLOT] Rhm.-Borsig Waffenträger 1 2 1
  • BTTony [2KEY] IS-3 3 1 3
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 29
  • {{ ::replay.translations.shots.hits }} 26/21
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 8110
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 17
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 14
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3700
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 10/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 379
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,57
Credits With Premium
Received 137 712 137 712
Personal Reserves bonus 103 284 103 284
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 240,996 309,852
 
Auto-repair vehicle -6,385 -6,385
Auto-resupply ammunition -88,212 0 -88,212 0
Auto-resupply consumables 0 0 0 0
 
Total: 146,399 0 215,255 0
Time
  • Starting time 06:15
  • Battle duration 10 min 8 s
  • Time of destruction 10 min 7 s
Experience
Received 2 064 103     2 064 103
Fine for causing damage to allies 0 0
Personal Reserves bonus 465     465
Bonus for Premium vehicle tier 310       310  
 
 
Total: 2 374 568 3 406 620
  • Version: 1.14.1
  • Server game time: 2021-11-08 06:15
  • Spawn: II
  • Battle type: Regular
  • Uploaded: TheCaptainNapalm

Replay description

A slightly grindy battle, picks up around 12:00. As it goes on it picks up more. Ended up with my best battle for damage and my 3rd mark finally

Replay's comments (0)