m12 armor piercing ace
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
36 200
1 551
Stark's Medal
Stark's Medal
While driving an SPG, destroy at least 2 enemy vehicles and receive at least 2 enemy hits that cause damage or are blocked by armor.
• Survive a battle.
• Total amount of damage received and damage blocked by armor must be at least 2/3 of the hit points of your vehicle.
• Hitting allied vehicles is not counted.
• Can be obtained in Random Battles only.
For Counter-Battery Fire
For Counter-Battery Fire
In a battle, destroy all enemy SPGs (at least 2) with an SPG.
• The player must not destroy any allied vehicles.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Lakeville – Standard
Lakeville
M12
M12
red_alert_0ne
12.11.2021 00:33
Without Premium With Premium
Credits 24 133 24 133
Experience 1034 1551
Detailed Report
Statistics for red_alert_0ne
Battle efficiency Σ: 6 2315 2 1 - 2 -
  • daniel_413_2017 Spähpanzer SP I C 1
  • silverslam S-51 1
  • pazu_jp Strv S1 1
  • Standard_Deviant [SCNDL] TS-5 1
  • gopro___ [RRXXX] Bat.-Châtillon Bourrasque 1
  • Narwhat1guy_ Tiger II 1 1
  • markdes [TROJN] M12 1 1 1
  • geo_611 SU-100M1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 9/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2315
  • {{ ::replay.translations.damageDealt.sniper }} 1390
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 8/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,49
Credits With Premium
Received 24 133 24 133
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,879 -3,879
Auto-resupply ammunition -15,480 0 -15,480 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -15,226 0 -3,159 0
Time
  • Starting time 00:33
  • Battle duration 14 min 28 s
  • Time of destruction 14 min 27 s
Experience
Received 1 034 52     1 034 52
Fine for causing damage to allies 0 0
 
 
Total: 1 034 52 1 551 78
  • Version: 1.14.1
  • Server game time: 2021-11-12 00:33
  • Spawn: I
  • Battle type: Regular
  • Uploaded: red_alert_0ne

Replay description

last 5 min of battle essentially all about

Replay's comments (1)

  • #1 I have watched a couple of your "AP only" games Well done. I have heard it said that "intuition" on all loaders at 100% is extremely beneficial when carrying mixed ammunition loads. Hm?
    HeidenSieker 2021-11-17 в 02:15