mass suicuide, e4 start first
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
150 203
2 886
7
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Mountain Pass – Standard
Mountain Pass
60TP Lewandowskiego
60TP Lewandowskiego
imecv8 [FISTS]
12.11.2021 17:33
Without Premium With Premium
Credits 43 694 43 694
Experience (x{2} for the first win in a day) 1924 2886
Detailed Report
Statistics for imecv8
Battle efficiency Σ: 2 4649 2 2050 769 2 -
  • NubyWombatse T110E4 1
  • MGhunter Bat.-Châtillon 155 58
  • Robin AMX 50 B
  • starsea1003 Bat.-Châtillon 25 t 4
  • LegendofEagle [-MBT-] Object 277 1 2
  • jacky_696 [NGV] Object 907
  • DoVerAhn Maus 2
  • axvohd1333 Super Conqueror 1
  • OGliam1990 FV4005 Stage II 1 1
  • vikingworld [JYE] Conqueror Gun Carriage 1 1
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  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 8
  • {{ ::replay.translations.shots.hits }} 8/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4649
  • {{ ::replay.translations.damageDealt.sniper }} 695
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 6
  • {{ ::replay.translations.received.he }} 5
  • {{ ::replay.translations.received.blocked }} 2050
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 5/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 769
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,32
Credits With Premium
Received 43 694 43 694
Battle payments 19 662 19 662
Action / Personal missions payout 65 000 65 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 128,356 150,203
 
Auto-repair vehicle -28,035 -28,035
Auto-resupply ammunition -36,860 0 -36,860 0
Auto-resupply consumables -6,000 0 -6,000 0
 
Total: 57,461 0 79,308 0
Time
  • Starting time 17:33
  • Battle duration 6 min 29 s
  • Time of destruction -
Experience
Received 962 48     962 48
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 1 924 96 2 886 144
  • Version: 1.14.1
  • Server game time: 2021-11-12 17:33
  • Spawn: I
  • Battle type: Regular
  • Uploaded: imecv8

Replay description

yolo

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