TNH 105/1000 Mastery in tier X matchmaking :)
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
96 776
4 174
Malinovka – Standard
Malinovka
TNH 105/1000
TNH 105/1000
RNGesus_Himself [MOF]
13.11.2021 12:07
Without Premium With Premium
Credits 43 011 43 011
Experience 3478 4174
Detailed Report
Statistics for RNGesus_Himself
Battle efficiency Σ: 2 4597 7 1360 423 - -
  • mattcfdsqd [PL-EW] 60TP Lewandowskiego 2
  • Kedar_18 [D_E_D] Bat.-Châtillon Bourrasque 2 1
  • p41nLess [AR-LA] Kampfpanzer 50 t 2 2 3
  • tanila77 M48A5 Patton 1
  • Kamikatze_748 [_GDF_] Emil I 1 1
  • Pf1ffi87 [F_X] T95 1 2
  • fds973g [-MPF] M40/M43
  • Bowie_Pop [-ERD-] Grille 15 2 5
  • Nusz3r [RHIC] Caernarvon Action X 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 27
  • {{ ::replay.translations.shots.hits }} 17/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4597
  • {{ ::replay.translations.damageDealt.sniper }} 2593
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 1360
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 423
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 4,34
Credits With Premium
Received 43 011 43 011
Personal Reserves bonus 32 259 32 259
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 75,270 96,776
 
Auto-repair vehicle -11,757 -11,757
Auto-resupply ammunition -75,130 0 -75,130 0
Auto-resupply consumables -43,000 0 -43,000 0
 
Total: -54,617 0 -33,111 0
Time
  • Starting time 12:07
  • Battle duration 14 min 18 s
  • Time of destruction 14 min 17 s
Experience
Received 1 391 70     1 391 70
Fine for causing damage to allies 0 0
Personal Reserves bonus 2 087     2 087
 
 
Total: 3 478 70 4 174 105
  • Version: 1.14.1
  • Server game time: 2021-11-13 12:07
  • Spawn: II
  • Battle type: Regular
  • Uploaded: RNGesus_Himself

Replay description

Some lucky shots, and nice team play lead to good scores and wins. No epic medals but win and 2nd place by damage in tier X game is fine for me. P.S. at the end of the battle can be seen that there were some blind shots made. :D

Replay's comments (1)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-11-13 в 12:36