up tier MM
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
156 040
15 691
25
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Erlenberg – Assault
Erlenberg
AMX M4 mle. 49
AMX M4 mle. 49
TORNIKE_09 [3WILL]
14.11.2021 10:05
Without Premium With Premium
Credits 75 221 75 221
Experience (x{5} for the first win in a day) 12006 15691
Detailed Report
Statistics for TORNIKE_09
Battle efficiency Σ: 3 3344 5 2670 822 1 -
  • stevens04 [V-3] TVP T 50/51 1 1
  • stephan251070 [XFMJX] Super Conqueror 2 1
  • tasaray Rheinmetall Skorpion G 1
  • Alistria Char Futur 4
  • Kalemsiz [EVRO] Panhard EBR 105
  • TJDexter [ACR11] FV4202 1
  • maciekpiotr T34
  • vanamaka Object 268 4
  • patronek 50TP prototyp 3 4 4
  • Predator_69 [ENJ0Y] AE Phase I 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 16/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3344
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 8
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2670
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 822
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,32
Credits With Premium
Received 75 221 75 221
Personal Reserves bonus 28 208 28 208
Action / Personal missions payout 15 000 15 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 118,429 156,040
 
Auto-repair vehicle -8,754 -8,754
Auto-resupply ammunition -47,980 0 -47,980 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 58,695 0 96,306 0
Time
  • Starting time 10:05
  • Battle duration 9 min 7 s
  • Time of destruction -
Experience
Received 1 473 74     1 473 74
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
Personal Reserves bonus 333     333
Action / Personal missions payout 4 420 0     4 420 0
Bonus for Premium vehicle tier 221       221  
 
 
Total: 12 006 703 15 691 888
  • Version: 1.14.1
  • Server game time: 2021-11-14 10:05
  • Spawn: I
  • Battle type: Regular
  • Uploaded: TORNIKE_09

Replay description

Nice game for AMX M4 mle49 , it was 'fun'...

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-11-14 в 10:59
  • #2 omg dud relax... im not using gold shell 24/7 im free to play player im dont have match money to '' spend '' ... and im using gold only when its necessary.. sooo u are a antisocial dumb!!!!!! watch other replys and speak after !!!! i hate u already because off your 1 foolish comment
    TORNIKE_09 2021-11-16 в 02:49