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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 28 039 | 28 039 |
Experience (x{2} for the first win in a day) | 7115 | 8173 |
- oldcrowface G.W. Panther 1
- BoomTankBoom2017 KV-4 2
- NrikeChuky [BEARZ] Sturer Emil
- tank1073 HWK 30 1
- ArdillaPeluda Tiger (P) 2 3
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 13
- {{ ::replay.translations.shots.hits }} 11/7
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2982
- {{ ::replay.translations.damageDealt.sniper }} 1111
- {{ ::replay.translations.received.label }} 0
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 4/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 124
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,72
Received | 28 039 | 28 039 | ||||
Personal Reserves bonus | 21 030 | 21 030 | ||||
Battle payments | 12 618 | 12 618 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 61,687 | 79,913 | ||||
Auto-repair vehicle | 0 | 0 | ||||
Auto-resupply ammunition | -11,960 | 0 | -11,960 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 49,727 | 0 | 67,953 | 0 |
- Starting time 05:36
- Battle duration 12 min 36 s
- Time of destruction -
Received | 1 058 | 53 | 1 058 | 53 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Personal Reserves bonus | 1 587 | 160 | 1 587 | 160 | ||
For military maneuvers | 200 | 200 | ||||
Action / Personal missions payout | 3 174 | 1 000 | 3 174 | 1 000 | ||
For playing in a Platoon | 238 | 238 | ||||
Total: | 7 115 | 1466 | 8 173 | 1520 |
- Version: 1.14.1
- Server game time: 2021-11-16 05:36
- Spawn: I
- Battle type: Regular
- Uploaded: gideon_an
Replay description
This isn't the worst tank in the game but it is the Churchill Gun Carrier of Tier 7.
It has horrible traverse. An Engine that couldn't power a lawnmower. Baking trays for side armor. More open rear then a rap video. No roof. Pretty bad aim time. It had a poor gun arc. I could list more like it only having 15 shells but the tier 7 Churchill Gun Carrier is well known.
Did I make mistakes. Of course. I tried to get as high a ground as possible then after realizing I couldn't get shots I moved. Then moved again. And more moving trying to get shots.
Though once that gun started firing I was executing things. KV had a very bad day. I was trying to stay lit and away from the tiger because if he closed in I couldn't outmanoeuvre him. That was his mistake. He should have eaten 2-3 shots and stayed crazy glued to my side but 500 plus a shot makes people forget any game plans they have.
Good fun and I was worried about arty dropping on my non existent roof.
Replay's comments (0)