Charioteer ACE. No ammo? No problem
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
42 261
2 677
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Cliff – Standard
Cliff
Charioteer
Charioteer
AllesKlar [KRAZY]
17.11.2021 18:16
Without Premium With Premium
Credits 38 419 38 419
Experience (x{2} for the first win in a day) 2677 2677
Detailed Report
Statistics for AllesKlar
Battle efficiency Σ: 1 4103 5 - 1326 - -
  • n_u_t_m WZ-111 model 1-4 1 1
  • kleftiko [COMSD] Tortoise 3
  • syobon1221 [IJA10] Object 252U Defender 2 2
  • tetuyamaru T95 1 2
  • PEBL Object 430 Version II 1 1
  • Denis_1988 EMIL 1951 1
  • Bratka97 T-34-3
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 30
  • {{ ::replay.translations.shots.hits }} 19/10
  • {{ ::replay.translations.shots.heHits }} 4
  • {{ ::replay.translations.damageDealt.total }} 4103
  • {{ ::replay.translations.damageDealt.sniper }} 2646
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1326
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 100/0
  • {{ ::replay.translations.mileage.label }} 1,37
Credits With Premium
Received 38 419 38 419
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -6,327 -6,327
Auto-resupply ammunition -57,600 0 -57,600 0
Auto-resupply consumables 0 0 0 0
 
Total: -21,666 0 -25,508 0
Time
  • Starting time 18:16
  • Battle duration 12 min 58 s
  • Time of destruction -
Experience
Received 1 245 62     1 245 62
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
For playing in a Platoon 187     187
 
 
Total: 2 677 124 2 677 124
  • Version: 1.14.1
  • Server game time: 2021-11-17 18:16
  • Spawn: I
  • Battle type: Regular
  • Uploaded: AllesKlar

Replay description

No ammo cap win with camo net, 2 enemies left

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-11-17 в 18:42
  • #2 Replying the above toxic comment: 1. Gold ammo is there in the game for YOU to use as well, you can cry about it all day long, and still let people kill u with all the gold ammo in the world 2. Blame the game, don't blame the players, u gonna blame artillery players for playing what is in the game? 3. This tank already has a really bad gold ammo (HESH with only 200mm pen), if you think I am only firing gold, I'm sorry, APCR is the default NON-GOLD ammo 4. Just learn to play, get good and quit complaining
    AllesKlar 2021-11-19 в 12:13