Disputed battle with Emil II
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
92 784
9 645
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fjords – Standard
Fjords
Emil II
Emil II
boritonix [AWARE]
18.11.2021 22:12
Without Premium With Premium
Credits 47 581 47 581
Experience 9002 9645
Detailed Report
Statistics for boritonix
Battle efficiency Σ: 2 5421 6 1770 53 - -
  • Akula_1 Somua SM 1 2 3
  • Jerry37shooter WZ-111 model 1-4 1 1 4
  • NeOXX29 [_IP_] Mäuschen 3 1 5
  • krzymar7708 [ONQR] WZ-120 2 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 32
  • {{ ::replay.translations.shots.hits }} 22/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5421
  • {{ ::replay.translations.damageDealt.sniper }} 398
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 1770
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 4/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 53
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,34
Credits With Premium
Received 47 581 47 581
Battle payments 21 412 21 412
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 68,993 92,784
 
Auto-repair vehicle -5,010 -5,010
Auto-resupply ammunition -74,115 0 -74,115 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -13,132 0 10,659 0
Time
  • Starting time 22:12
  • Battle duration 14 min 48 s
  • Time of destruction -
Experience
Received 1 286 64     1 286 64
Fine for causing damage to allies 0 0
Action / Personal missions payout 7 716 0     7 716 0
 
 
Total: 9 002 64 9 645 96
  • Version: 1.14.1
  • Server game time: 2021-11-18 22:12
  • Spawn: II
  • Battle type: Regular
  • Uploaded: boritonix

Replay description

Game in Fjords with Emil II. I was going to hold the heavy line and we were staying there for some time when the other front had fallen I called some of the guys over there to go back and defend the base. Some time later we were only 2v3 but there was not much time we managed to kill 1 of them when there was 1 minute. We saw one of the guys and killed him. Then we started to go for the last one Mauschen. He killed the last guy that was with me and I was alone vs 2 shots of hp Mauschen. I fired the first shot and it was miss after that he sidescrapped and he was hard to pen I approched him with 30 seconds left on the timer with only 2 loaded shots left. The first of them was pen and the last one loaded killed him. and I won with 5.4k dmg dealt, Mastery badge 1st class and Steel wall.

Replay's comments (0)