nice game nice team work pure fun :)
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
91 334
8 882
7
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Sand River – Standard
Sand River
Object 260
Object 260
IntheShadowthereisshadow [GRTT]
21.11.2021 14:19
Without Premium With Premium
Credits 60 889 60 889
Experience (x{2} for the first win in a day) 7420 8882
Detailed Report
Statistics for IntheShadowthereisshadow
Battle efficiency Σ: 7 6931 10 7900 1351 - -
  • sogi_warrior [F-LO] AMX 30 1er prototype 1 1 2
  • Gyuryka2014 [HFURY] Bisonte C45 1 1 3
  • BrandyAlexander Škoda T 50 2 3
  • Agrippa_steel [-VTH-] Progetto M35 mod 46 1
  • krisfx [LAGS] Super Conqueror 4 2 2
  • rafalv12 [WDPJ] К-91-ПТ 1 4 3
  • adamax Rhm.-Borsig Waffenträger 8
  • marsell2607 [LEO_] Progetto M35 mod 46 1 1 3
  • matoo44444 [COLLS] STB-1 1 2
  • wariors123 [_MR_] T-100 LT 1 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 38
  • {{ ::replay.translations.shots.hits }} 30/20
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 6931
  • {{ ::replay.translations.damageDealt.sniper }} 835
  • {{ ::replay.translations.received.label }} 24
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 19
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 7900
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1351
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/12
  • {{ ::replay.translations.mileage.label }} 5,36
Credits With Premium
Received 60 889 60 889
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -17,832 -17,832
Auto-resupply ammunition -107,444 0 -107,444 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -84,387 0 -53,942 0
Time
  • Starting time 14:19
  • Battle duration 13 min 18 s
  • Time of destruction -
Experience
Received 1 462 73     1 462 73
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 4 386 0     4 386 0
Bonus for Premium vehicle tier 110       110  
 
 
Total: 7 420 146 8 882 220

Replay description

hi as for the timing it's the battle itself that is pretty nice,

you will find in this replay a nice use of the terrain the armor the aim and miss-aim the team work the timing of the actions, the kills and of course at the end a nice action for the team mate that did an amazing job and hope he posted to get featured he deserves it. thx for watching and hope you will enjoy.

feel free to comment ;)

Replay's comments (3)

  • #1 Pseudo WoT : IntheShadowthereisshadow Lien du Replay : http://wotreplays.eu/site/6074538#sand_river-intheshadowthereisshadow-object_260 Char joué : Object 260 Explication en 3 parties de la bataille - Début : (5 premières minutes) Rivière de sable, un démarrage classique pour un Lourd avec un premier tir en click droit sans prise de tète sur un progetto, très vite je vois une ouverture et fonce pour prendre une position qui me permet a la fois d'être en hull down et de prendre les rouges en crossfire malheureusement je me retrouve seule en première ligne contre 5 chars avec tout de même un minimum de soutient en sniper je prends donc la décision de rester sur la gold et de ne prendre aucun risque (choix que je regretterais plus tard) Bilan premiére partie : 3700 dégâts et 4200 bounces
    IntheShadowthereisshadow 2021-11-21 в 23:02
  • #2 - Milieu : les 5 minutes qui suivent sont plutôt calme avec une poussé sur la Base ennemie un tir en sniper et très vite la décision de repartir en défense de base qui me permet au passage de sortir le light ennemie et sur la fin des 5 minutes de cette seconde partie de sortir l AMX 30 et de repartir dans l'affrontement avec en bilan 6 099 dégâts, 5810 bounces et 7 Kills - Fin : Et enfin sur la fin J'occupe le S. Conqueror pendant que le Bourrasque entreprend un Flank. je garde un oeil en permanence sur la minimap (taille -1 du maximum) et une fois le bourrasque suffisamment éloigné j'attire / incite le S. Conq a sortir de sa position ce qui me donne l'ouverture pour tirer son bas de caisse. Pendant cette phases assez tendue avec le nombre de munition proche du 0 (je vais pas non plus tout vous raconter :P ) je communique avec mon allié et lui donne l'info. le S. Conq sortie nous partons a l'attaque du RHM et voyant qu'il est a 2 Kills je lui laisse faire son 3éme kills
    IntheShadowthereisshadow 2021-11-21 в 23:02
  • #3 et décide de tanker les tir du TD ce qui nous fait terminer a 6931 dégâts, 7900 bounces, 1351 Spots et 7 Kills L'histoire spécifique de votre bataille / Pourquoi est-elle intéressante ? : Ce qui rend cette bataille intéressante c'est tout d'abord l'utilisation du terrain a son avantage, ensuite le choix du retour pour la défense plutôt que de capturer la base ennemie qui ouvriras probablement un débats :P, et enfin c'est une partie d'un joueur moyen avec des bonnes et des mauvaises décisions et donc un fort potentielle en terme de commentaire sur ce qui aurais pu être mieux exécuté et des conseil qui pourrons contribuer a tous. Merci a tous et Enjoie ;)
    IntheShadowthereisshadow 2021-11-21 в 23:03