Insane Pixel shot from T110E3
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Personal Score
Team Score
Detailed Report
Victory
|
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
44 958
1 571
5
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Lakeville – Standard
T110E3
MionChan [GONXT]
Without Premium | With Premium | |
---|---|---|
Credits | 27 472 | 27 472 |
Experience | 1222 | 1571 |
Battle efficiency
Σ:
2
3796
3
3350
-
1
-
- tritagias Object 704 2 2 2
- Kaguzaya VK 100.01 (P) 1
- cirostratus [BM_CZ] Object 268 2
- Jaromytank [CBCR] GSOR 1008 4
- chimpalvaro [MOTIN] Progetto M35 mod 46 1
- wwwgeil [_AGE_] IS-3 1 1
- Snipertank_War ST-II 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 7
- {{ ::replay.translations.shots.hits }} 6/5
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3796
- {{ ::replay.translations.damageDealt.sniper }} 3796
- {{ ::replay.translations.received.label }} 13
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 9
- {{ ::replay.translations.received.he }} 4
- {{ ::replay.translations.received.blocked }} 3350
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 4/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,83
Credits
With Premium
Received | 27 472 | 27 472 | ||||
Action / Personal missions payout | 3 750 | 3 750 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -8,876 | -8,876 | ||||
Auto-resupply ammunition | -11,550 | 0 | -11,550 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -9,204 | 0 | 4,532 | 0 |
Time
- Starting time 20:09
- Battle duration 7 min 35 s
- Time of destruction 7 min 34 s
Experience
Received | 698 | 35 | 698 | 35 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For tactical training | 524 | 524 | ||||
Total: | 1 222 | 35 | 1 571 | 53 |
- Version: 1.15.0
- Server game time: 2021-12-11 20:09
- Spawn: II
- Battle type: Regular
- Uploaded: MionChan
Replay description
11;10 Strzał przez pixel w okienku z dużej odległości
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