Progetto M40 mod. 65
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
148 506
5 541
7
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Arctic Region – Standard
Arctic Region
Progetto M40 mod. 65
Progetto M40 mod. 65
Boulderboy [CZP]
12.12.2021 19:47
Without Premium With Premium
Credits 52 802 52 802
Experience (x{2} for the first win in a day) 4309 5541
Detailed Report
Statistics for Boulderboy
Battle efficiency Σ: 4 5511 12 - 951 5 -
  • Sanny_CZe Object 277
  • alexey223 Škoda T 50 2 2
  • ricardo_906 [LCLC] ISU-152 2 3
  • Porubawolf T28 2 3
  • martas23 [MORGO] Škoda T 56 1 2
  • Lord_Welder_ [V-B-V] Caliban
  • KODCU07 [-TGY-] Leopard 1 2 6
  • MontyLexx [7CSOD] GSOR 1008 1 1
  • lapenas [STLT] M53/M55
  • CrajtaZabyjakMorcat [T-GRS] FV1066 Senlac 2 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 25
  • {{ ::replay.translations.shots.hits }} 24/18
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5511
  • {{ ::replay.translations.damageDealt.sniper }} 2376
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 951
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 4,32
Credits With Premium
Received 52 802 52 802
Personal Reserves bonus 39 602 39 602
Battle payments 23 761 23 761
Action / Personal missions payout 5 940 5 940
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 122,105 148,506
 
Auto-repair vehicle -21,911 -21,911
Auto-resupply ammunition -58,080 0 -58,080 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 22,114 0 48,515 0
Time
  • Starting time 19:47
  • Battle duration 11 min 18 s
  • Time of destruction 11 min 17 s
Experience
Received 1 231 62     1 231 62
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 1 847 279     1 847 279
For military maneuvers 233     233
 
 
Total: 4 309 636 5 541 698
  • Version: 1.15.0
  • Server game time: 2021-12-12 19:47
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Boulderboy

Replay description

Vítězství
Mannerheimova linie
Progetto M40 mod. 65
5 541  (x2 za první vítězství každý den) 142 566  14 851  7  
Úspěchy v bitvě Velká ráže, Bojovník, Účinná palba, Rváč, Vzorný tankista: "Hrdina"

MoE: 77.47% (+1.28%) CMD: 6 191

Opravy: -21 911
Munice: -58 080
Spotřební doplňky: -20 000
Celkem: 48 515 WN8: 7 800 (100)

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-12-12 в 20:01
  • #2 You did it again!
    ok30 2021-12-12 в 20:02
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-12-12 в 20:02