Epic Defence
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
81 508
7 420
Oskin's Medal
Oskin's Medal
Destroy at least 3 enemy tanks or tank destroyers with a medium tank in one battle.
• The enemy vehicles must be at least 1 tier higher.
• Can be obtained in Random Battles only.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Steppes – Standard
Steppes
Pz.Kpfw. S35 739 (f)
Pz.Kpfw. S35 739 (f)
RicketyEng [CBC]
15.12.2021 06:56
Without Premium With Premium
Credits 24 773 24 773
Experience 6733 7420
Detailed Report
Statistics for RicketyEng
Battle efficiency Σ: 5 1486 7 231 253 - -
  • Von_Blaster B1 1 1
  • DEMOLEDOR2015 LT vz. 38 1 1 5
  • tacataco [HARMZ] Pz.Kpfw. II Ausf. J 11 8
  • Bulldozer314 Pz.Kpfw. I Ausf. C 1 3
  • Badger_37 [SF_] Jagdpanzer 38(t) Hetzer 2 5
  • Harlott1 [17] Pz.Kpfw. II Luchs 1 2 9
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 55
  • {{ ::replay.translations.shots.hits }} 37/31
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1486
  • {{ ::replay.translations.damageDealt.sniper }} 45
  • {{ ::replay.translations.received.label }} 31
  • {{ ::replay.translations.received.pierces }} 18
  • {{ ::replay.translations.received.noDamage }} 13
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 231
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 253
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,51
Credits With Premium
Received 24 773 24 773
Action / Personal missions payout 44 348 44 348
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -520 -520
Auto-resupply ammunition -44,000 0 -44,000 0
Auto-resupply consumables 0 0 0 0
 
Total: 24,601 0 36,988 0
Time
  • Starting time 06:56
  • Battle duration 9 min 2 s
  • Time of destruction -
Experience
Received 1 374 69     1 374 69
Fine for causing damage to allies 0 0
Action / Personal missions payout 4 122 0     4 122 0
Bonus for Premium vehicle tier 1 237       1 237  
 
 
Total: 6 733 69 7 420 104
  • Version: 1.15.0
  • Server game time: 2021-12-15 06:56
  • Spawn: I
  • Battle type: Regular
  • Uploaded: RicketyEng

Replay description

I needed one more kill for a mission before bed so I took out the pub-stomper.

I started going my usual direction for this tank/map combo. Quickly noticed few enemies there and a group attacking through the middle so I turned back to defend.

PzIIJ
Initial defense went well. Probably saved ally BT7. Turned attention to collapsing east flank.

Luchs, B1
Probably spent too long shooting at Luchs instead of B1 but I maintain that every hit mattered later.

Hetzer
Knew I couldn't let him hit me. When he charged I got lucky he drove over a rock and shot high.

LTvz38
I was concerned Luchs might hit my side but apparently he was looping around.

Luchs
Glad I had a sightline and only needed one shot to finish him. Every hit earlier mattered.

Replay's comments (0)