Alone against all !
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
264 065
5 780
25
Pascucci's Medal
Pascucci's Medal
Destroy 2 enemy SPGs in one battle.
• Drive a tank or a tank destroyer.
• Can be obtained in Random Battles only.
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Malinovka – Standard
Malinovka
ST-II
ST-II
ProZ__ [FMGG]
18.12.2021 17:56
Without Premium With Premium
Credits 88 464 88 464
Experience 5009 5780
Detailed Report
Statistics for ProZ__
Battle efficiency Σ: 6 10869 5 3800 625 2 -
  • zippel1956 IS-7 1 2
  • WereDragon T-62A 2 2 1
  • lac1970 FV217 Badger 1 2
  • Fleorix T57 Heavy Tank 2
  • erik2007warrior [60HE] UDES 15/16 1 2
  • bagira777 Conqueror Gun Carriage 2
  • Vision Progetto M40 mod. 65 2
  • miks66 T110E3 1
  • Robobo_1 Object 261 1 1
  • Attischa [POFON] Object 277 2
  • BigMotz [AKO-U] T-100 LT 2
  • _Panzer_pig 60TP Lewandowskiego 1 4
  • ArsenalLondon [_V4L_] Super Conqueror 3 4
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 40
  • {{ ::replay.translations.shots.hits }} 34/25
  • {{ ::replay.translations.shots.heHits }} 4
  • {{ ::replay.translations.damageDealt.total }} 10869
  • {{ ::replay.translations.damageDealt.sniper }} 2329
  • {{ ::replay.translations.received.label }} 14
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 4
  • {{ ::replay.translations.received.blocked }} 3800
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 13/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 625
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 100/17
  • {{ ::replay.translations.mileage.label }} 3,44
Credits With Premium
Received 88 464 88 464
Personal Reserves bonus 66 348 66 348
Battle payments 26 539 26 539
Action / Personal missions payout 38 482 38 482
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 219,833 264,065
 
Auto-repair vehicle -27,992 -27,992
Auto-resupply ammunition -179,980 0 -179,980 0
Auto-resupply consumables 0 0 0 0
 
Total: 11,861 0 56,093 0
Time
  • Starting time 17:56
  • Battle duration 13 min 23 s
  • Time of destruction -
Experience
Received 1 541 77     1 541 77
Fine for causing damage to allies 0 0
Personal Reserves bonus 2 312 348     2 312 348
Action / Personal missions payout 1 156 0     1 156 0
 
 
Total: 5 009 425 5 780 464
  • Version: 1.15.0
  • Server game time: 2021-12-18 17:56
  • Spawn: I
  • Battle type: Regular
  • Uploaded: ProZ__

Replay description

I start this part by going contested the hill and firing a blind salvo at a t100 hidden behind an udes.

Fighting on the hill was not another advantage at all, but I knew how to use my double cannon, to make good picks and heavily damage my enemies.

Already 5 minutes and we had 3 tanks and 6000 hp behind, but I do not expect to lose!
I ended up sweeping the hill with 500 hp remaining and 4 tanks against 8 for the opposing team and they started to cap, I decided to go clean up the artillery first.

After 9 minutes we were in 2 v 4 with 3000 hp of delay. It was not won!
I succeed in eliminating the opponent who caped by shooting out of view range! what a shot! I then succeeded in destroying an enemy t62a and I only had 4 he left!
I then decided to go cap and I succeeded in destroying the progetto thanks to the spot of the t100.

We win finally and heroically by cap a few time from the end because the enemy is7 did not have time to come decap.

Replay's comments (1)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-12-23 в 20:09