The last Seconds are interesting how the Ap can aim and Shoot on my Cuppola even im not open
Personal Score
Team Score
Detailed Report
Victory
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
116 617
8 679
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steppes – Standard
Steppes
Centurion Mk. 5/1 RAAC
Centurion Mk. 5/1 RAAC
GladiusVictorious [TITAC]
25.12.2021 08:16
Without Premium With Premium
Credits 42 024 42 024
Experience 8298 8679
Detailed Report
Statistics for GladiusVictorious
Battle efficiency Σ: - 1841 5 900 323 - -
  • DeadApocalypse [M-P-Z] Bisonte C45 1
  • KOMAR83 GSOR 1008 3 3
  • Hristo_Dimitrov_2001 Ferdinand 1 1
  • GR_RailGun SU-130PM 1
  • _Skerlix_ [PRIJA] LT-432 1
  • Panzer_Partei [TAK3] AltProto AMX 30 3 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 23
  • {{ ::replay.translations.shots.hits }} 12/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1841
  • {{ ::replay.translations.damageDealt.sniper }} 964
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 900
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 323
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,83
Credits With Premium
Received 42 024 42 024
Personal Reserves bonus 31 518 31 518
Action / Personal missions payout 22 063 22 063
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 95,605 116,617
 
Auto-repair vehicle -8,145 -8,145
Auto-resupply ammunition -82,600 0 -82,600 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -15,140 0 5,872 0
Time
  • Starting time 08:16
  • Battle duration 8 min 23 s
  • Time of destruction 8 min 22 s
Experience
Received 761 38     761 38
Fine for causing damage to allies 0 0
Personal Reserves bonus 571     571
Action / Personal missions payout 6 852 0     6 852 0
Bonus for Premium vehicle tier 114       114  
 
 
Total: 8 298 38 8 679 57
  • Version: 1.15.0
  • Server game time: 2021-12-25 08:16
  • Spawn: I
  • Battle type: Regular
  • Uploaded: GladiusVictorious

Replay description

If you look that last Seconds you will see that the ap Shoot 3 Times aimed on my Cuppola even im not open.In that moment when i go to the right i go open so 3 Shoot aimend for a Cuppola that you can not see?

Replay's comments (0)