Link: Link copied to clipboard
|
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
|
Without Premium | With Premium | |
---|---|---|
Credits | 49 190 | 49 190 |
Experience (x{2} for the first win in a day) | 3438 | 3438 |
- TreffNixGER [FZEN] Bat.-Châtillon Bourrasque
- Ruuuda [HE_LL] SU-152
- minaEG Black Prince
- cypek2312 Ikv 90 Typ B 2 2
- Hornet22 [CARRO] IS-5 (Object 730) 1 1
- GEONOOBDU [CSESS] AT 15 1
- SP4RN____ [L-B-F] Caernarvon 2
- Stahlpakt1808 [D_H_H] Strv S1 2 2
- Dobboff T-34-2 1 1
- Asele Rheinmetall Skorpion 1 1
- LordPaintz [_DVT_] Type 5 Chi-Ri 1
- FROST_215 [M-BAN] 45TP Habicha 2
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 19
- {{ ::replay.translations.shots.hits }} 14/13
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3606
- {{ ::replay.translations.damageDealt.sniper }} 3017
- {{ ::replay.translations.received.label }} 3
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 7
- {{ ::replay.translations.damaged }} 9/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 5237
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,67
Received | 49 190 | 49 190 | ||||
Action / Personal missions payout | 24 595 | 24 595 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -5,442 | -5,442 | ||||
Auto-resupply ammunition | -28,970 | 0 | -28,970 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 39,373 | 0 | 39,373 | 0 |
- Starting time 11:40
- Battle duration 11 min 28 s
- Time of destruction -
Received | 1 719 | 86 | 1 719 | 86 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 3 438 | 2172 | 3 438 | 2172 |
- Version: 1.15.0
- Server game time: 2022-01-07 11:40
- Spawn: II
- Battle type: Regular
- Uploaded: TheExorcist11
Replay description
Hello,
I'm going to explain the mechanic in the game that none talks about or only some knew - shell fly time mechanic.
This mechanic allows you to finish the last opponent in close range without getting spotted yourself. It's due to server not being able to register the the shell and send it to the another person in the correct way.
At 8:20 you can see me changing the ammo to gold just to gain shell velocity (from 1385 to 1560 m/s). Penetration has nothing to do with my decision of switching the ammo.
At 8:00 you can see me firing at that AT 15 AFTER I made sure there is no one else that could spot me. The only person that can spot me is AT 15 - his spotting points are uncovered and distance between me and him is 240m.
After I took the shot I'm not spotted because server didn't handle that.
If you want to know more about this or test this in the training room feel free to send me a message in the garage and I will show you that it is a real thing.
Replay's comments (0)