Shell fly time mechanic explained. Pefect UDES 03 gameplay.
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
73 785
3 438
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Prokhorovka – Standard
Prokhorovka
UDES 03
UDES 03
TheExorcist11 [EQST]
07.01.2022 11:40
Without Premium With Premium
Credits 49 190 49 190
Experience (x{2} for the first win in a day) 3438 3438
Detailed Report
Statistics for TheExorcist11
Battle efficiency Σ: 5 3606 7 - 5237 7 -
  • TreffNixGER [FZEN] Bat.-Châtillon Bourrasque
  • Ruuuda [HE_LL] SU-152
  • minaEG Black Prince
  • cypek2312 Ikv 90 Typ B 2 2
  • Hornet22 [CARRO] IS-5 (Object 730) 1 1
  • GEONOOBDU [CSESS] AT 15 1
  • SP4RN____ [L-B-F] Caernarvon 2
  • Stahlpakt1808 [D_H_H] Strv S1 2 2
  • Dobboff T-34-2 1 1
  • Asele Rheinmetall Skorpion 1 1
  • LordPaintz [_DVT_] Type 5 Chi-Ri 1
  • FROST_215 [M-BAN] 45TP Habicha 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 14/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3606
  • {{ ::replay.translations.damageDealt.sniper }} 3017
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 7
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 5237
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,67
Credits With Premium
Received 49 190 49 190
Action / Personal missions payout 24 595 24 595
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,442 -5,442
Auto-resupply ammunition -28,970 0 -28,970 0
Auto-resupply consumables 0 0 0 0
 
Total: 39,373 0 39,373 0
Time
  • Starting time 11:40
  • Battle duration 11 min 28 s
  • Time of destruction -
Experience
Received 1 719 86     1 719 86
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 3 438 2172 3 438 2172
  • Version: 1.15.0
  • Server game time: 2022-01-07 11:40
  • Spawn: II
  • Battle type: Regular
  • Uploaded: TheExorcist11

Replay description

Hello,
I'm going to explain the mechanic in the game that none talks about or only some knew - shell fly time mechanic.
This mechanic allows you to finish the last opponent in close range without getting spotted yourself. It's due to server not being able to register the the shell and send it to the another person in the correct way.
At 8:20 you can see me changing the ammo to gold just to gain shell velocity (from 1385 to 1560 m/s). Penetration has nothing to do with my decision of switching the ammo.
At 8:00 you can see me firing at that AT 15 AFTER I made sure there is no one else that could spot me. The only person that can spot me is AT 15 - his spotting points are uncovered and distance between me and him is 240m.
After I took the shot I'm not spotted because server didn't handle that.
If you want to know more about this or test this in the training room feel free to send me a message in the garage and I will show you that it is a real thing.

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