A proper Lemming Rush leads to victory!
Link: Link copied to clipboard
Personal Score
Team Score
Detailed Report
Victory
|
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
130 027
6 637
Murovanka – Standard
50TP prototyp
RecceDG [FNR]
Without Premium | With Premium | |
---|---|---|
Credits | 46 355 | 46 355 |
Experience | 6274 | 6637 |
Battle efficiency
Σ:
-
1657
1
300
746
2
-
- RandomNumbers26 Lorraine 40 t 1 1
- Sagisawa_Fumika [27K] IS-2-II 1
- AN_ANTHRO_WOLF [NAEB] SU-130PM
- SilverZD SU-130PM 1
- squegss [SMOK3] TVP VTU Koncept 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 4
- {{ ::replay.translations.shots.hits }} 4/4
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1657
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 300
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 4/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 746
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,03
Credits
With Premium
Received | 46 355 | 46 355 | ||||
Personal Reserves bonus | 34 767 | 34 767 | ||||
Action / Personal missions payout | 25 727 | 25 727 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 106,849 | 130,027 | ||||
Auto-repair vehicle | -8,025 | -8,025 | ||||
Auto-resupply ammunition | -3,520 | 0 | -3,520 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 95,304 | 0 | 118,482 | 0 |
Time
- Starting time 02:35
- Battle duration 4 min 2 s
- Time of destruction 2 min 16 s
Experience
Received | 725 | 36 | 725 | 36 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 1 088 | 108 | 1 088 | 108 | ||
Action / Personal missions payout | 4 352 | 0 | 4 352 | 0 | ||
Bonus for Premium vehicle tier | 109 | 109 | ||||
Total: | 6 274 | 144 | 6 637 | 162 |
- Version: 1.15.0
- Server game time: 2021-12-21 02:35
- Spawn: I
- Battle type: Regular
- Uploaded: RecceDG
Replay description
The principle of Concentration of Force dictates that a team going all-in on a flank *should* lead to victory every single time.
In practice, it rarely does, because the team tends to hit the brakes when they make contact instead of pressing the attack home. The enemy then usually makes use of *their* concentration of force on the other flank, and rolls it up.
But sometimes, the lemmings do the right thing and slam the charge home - and this is what it looks like.
Replay's comments (0)