A proper Lemming Rush leads to victory!
Personal Score
Team Score
Detailed Report
Victory
III class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
130 027
6 637
Murovanka – Standard
Murovanka
50TP prototyp
50TP prototyp
RecceDG [FNR]
21.12.2021 02:35
Without Premium With Premium
Credits 46 355 46 355
Experience 6274 6637
Detailed Report
Statistics for RecceDG
Battle efficiency Σ: - 1657 1 300 746 2 -
  • RandomNumbers26 Lorraine 40 t 1 1
  • Sagisawa_Fumika [27K] IS-2-II 1
  • AN_ANTHRO_WOLF [NAEB] SU-130PM
  • SilverZD SU-130PM 1
  • squegss [SMOK3] TVP VTU Koncept 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 4
  • {{ ::replay.translations.shots.hits }} 4/4
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1657
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 300
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 4/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 746
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,03
Credits With Premium
Received 46 355 46 355
Personal Reserves bonus 34 767 34 767
Action / Personal missions payout 25 727 25 727
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 106,849 130,027
 
Auto-repair vehicle -8,025 -8,025
Auto-resupply ammunition -3,520 0 -3,520 0
Auto-resupply consumables 0 0 0 0
 
Total: 95,304 0 118,482 0
Time
  • Starting time 02:35
  • Battle duration 4 min 2 s
  • Time of destruction 2 min 16 s
Experience
Received 725 36     725 36
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 088 108     1 088 108
Action / Personal missions payout 4 352 0     4 352 0
Bonus for Premium vehicle tier 109       109  
 
 
Total: 6 274 144 6 637 162
  • Version: 1.15.0
  • Server game time: 2021-12-21 02:35
  • Spawn: I
  • Battle type: Regular
  • Uploaded: RecceDG

Replay description

The principle of Concentration of Force dictates that a team going all-in on a flank *should* lead to victory every single time.

In practice, it rarely does, because the team tends to hit the brakes when they make contact instead of pressing the attack home. The enemy then usually makes use of *their* concentration of force on the other flank, and rolls it up.

But sometimes, the lemmings do the right thing and slam the charge home - and this is what it looks like.

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