QuickyBaby, no light tanks, choosing the right equipment
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
174 552
3 691
7
Lakeville – Standard
Lakeville
Object 140
Object 140
S4INTS
15.01.2022 14:45
Without Premium With Premium
Credits 58 184 58 184
Experience 3076 3691
Detailed Report
Statistics for S4INTS
Battle efficiency Σ: 3 4497 12 640 4068 5 -
  • Daann Bat.-Châtillon 155 55
  • wildwild1 [DROL] Tortoise 3 4
  • Blackpanter3 Vz. 55 2
  • piggy_pig [-B0T-] 113 Beijing Opera 1 1
  • ODOMETERMAN [SQTCH] Leopard 1
  • Zytrox [DROL] WZ-111G FT 2
  • roguejr [-02-] Bat.-Châtillon 25 t 2 1
  • AllMyHomiesHateArty [CZ4R] E 50 1 1 3
  • Vaki72 [_HUN_] Leopard Prototyp A 1 1 1
  • Col_Willard Centurion Action X 2 3
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 26
  • {{ ::replay.translations.shots.hits }} 22/15
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4497
  • {{ ::replay.translations.damageDealt.sniper }} 3573
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 640
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 8/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 4068
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1
Credits With Premium
Received 58 184 58 184
Personal Reserves bonus 43 638 43 638
Action / Personal missions payout 43 638 43 638
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 145,460 174,552
 
Auto-repair vehicle -13,823 -13,823
Auto-resupply ammunition -47,100 0 -47,100 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 64,537 0 93,629 0
Time
  • Starting time 14:45
  • Battle duration 7 min 44 s
  • Time of destruction 7 min 43 s
Experience
Received 1 230 62     1 230 62
Fine for causing damage to allies 0 0
Personal Reserves bonus 923 279     923 279
Action / Personal missions payout 923 2 000     923 2 000
 
 
Total: 3 076 2341 3 691 2372
  • Version: 1.15.0
  • Server game time: 2022-01-15 14:45
  • Spawn: II
  • Battle type: Regular
  • Uploaded: S4INTS

Replay description

When choosing the right equipment, helps influence the battle, also no heavies going city.

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