Gegner im slide getroffen auf der Seite Fall ohne Kollisionsschaden überlebt
Personal Score
Team Score
Detailed Report
Victory
II class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
80 921
5 040
7
Pearl River – Standard
Pearl River
60TP Lewandowskiego
60TP Lewandowskiego
DeXXter2121 [-D-W-]
19.01.2022 19:26
Without Premium With Premium
Credits 39 170 39 170
Experience 5040 5040
Detailed Report
Statistics for DeXXter2121
Battle efficiency Σ: 2 4264 6 790 399 2 -
  • 30oscar1970 121B 1 1 1
  • korchi_hichal_rik1 T110E5 1 3 2
  • fos [H_E_F] Jagdpanzer E 100 1
  • beschta Progetto M40 mod. 65
  • florian54321 Object 268 Version V 1 1
  • BordanDzik [WONT] 60TP Lewandowskiego 1
  • CATERINCA47 Object 140 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 9
  • {{ ::replay.translations.shots.hits }} 9/6
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4264
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 790
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 6/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 399
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,19
Credits With Premium
Received 39 170 39 170
Action / Personal missions payout 41 751 41 751
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -25,036 -25,036
Auto-resupply ammunition -14,580 0 -14,580 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 38,305 0 38,305 0
Time
  • Starting time 19:26
  • Battle duration 5 min 50 s
  • Time of destruction -
Experience
Received 1 008 50     1 008 50
Fine for causing damage to allies 0 0
Action / Personal missions payout 4 032 100     4 032 100
 
 
Total: 5 040 150 5 040 150
  • Version: 1.15.0
  • Server game time: 2022-01-19 19:26
  • Spawn: II
  • Battle type: Regular
  • Uploaded: DeXXter2121

Replay description

(10:05 min Zeit) Als ich mit meinem 60TP Lewandowskiego auf einem Felsvorsprung auf einen Gegnerischen 60TP lauerte und nun gerade hinunterfahren wollte, sah ich im Augenwinkel einen Gegnerischen Object 268 Version Vdiesen musste ich umgehen treffen also fuhr ich auf diesen zu und traf ihn während des slides auf der Seite. Diesen Fall überlebte ich ohne Kollisionsschaden. :D

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