1 v 2 standoff against 1B and russian TD
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
82 895
4 470
25
Radley-Walters' Medal
Radley-Walters' Medal
Awarded to players in the 5th or higher tier for destroying 8 or 9 enemy vehicles in one battle. Sydney Valpy Radley-Walters was a Canadian tank ace of the 27th Armored Regiment. In 1944–1945 he destroyed 18 German vehicles with his Sherman Firefly.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Airfield – Standard
Airfield
Progetto C50 mod. 66
Progetto C50 mod. 66
Folklore_dancer [EFE-S]
02.02.2022 22:16
Without Premium With Premium
Credits 42 510 42 510
Experience (x{2} for the first win in a day) 2980 4470
Detailed Report
Statistics for Folklore_dancer
Battle efficiency Σ: 8 3913 6 1690 1849 - -
  • Luigi0815 [K-G-S] Rheinmetall Skorpion 1 1
  • barracuda169 [NEOSX] IS-M 2 3
  • Theoderich70 SU-130PM 1 2
  • MaksLando_9 CS-52 1
  • PapangueRasta974 [ANTS_] Concept 1B 2 1
  • lordskunky2017 [-NTE-] 50TP Tyszkiewicza 2 2
  • Nightmare_Of_Polish [ANTS_] Concept 1B 1
  • Remark513 [PILST] AMX M4 mle. 51 1
  • Bigbase [MUTED] VK 100.01 (P) 1
  • Graf_Markus79 [K-G-S] Rheinmetall Skorpion G 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 16/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3913
  • {{ ::replay.translations.damageDealt.sniper }} 568
  • {{ ::replay.translations.received.label }} 9
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1690
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/8
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1849
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,9
Credits With Premium
Received 42 510 42 510
Battle payments 19 130 19 130
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 61,640 82,895
 
Auto-repair vehicle -17,208 -17,208
Auto-resupply ammunition -17,460 0 -17,460 0
Auto-resupply consumables 0 0 0 0
 
Total: 26,972 0 48,227 0
Time
  • Starting time 22:16
  • Battle duration 10 min 56 s
  • Time of destruction -
Experience
Received 1 490 75     1 490 75
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
For military maneuvers 283     283
 
 
Total: 2 980 433 4 470 509
  • Version: 1.15.0
  • Server game time: 2022-02-02 22:16
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Folklore_dancer

Replay description

Start of the match was very passive, but what counts is how it all ends right? :) knew that i couldnt push cuz of TD on my left, so just held my ground as much as i could trying to give spot to my TDs. At the end, i concluded that enemy SU would try to suround me on oposide side from 1b, after i knocked him out, i was split betwen where 1b would try to go, to the same side as SU thinking that i would look at his previous spot or further to my right behind rocks, i turned there and so it happened that he was there, that is how i won.

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