DMG RECORD with WZ114 on all servers, there is 0 chance anyone beating this KEKW
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
182 372
6 028
7
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
WZ-114
WZ-114
Urbi_TheTrueGeno [R_D1]
03.02.2022 14:54
Without Premium With Premium
Credits 121 581 121 581
Experience (x{2} for the first win in a day) 4452 6028
Detailed Report
Statistics for Urbi_TheTrueGeno
Battle efficiency Σ: 5 8357 7 4210 646 1 -
  • Ostayall [-PNF-] Caernarvon 1 1
  • Oarn_1999 [_ITW_] Centurion Mk. I 2 1
  • Lolsonm84 Object 703 II 3
  • minero222 [PELEA] Tiger II 3 2
  • SimaLudi [ZING] Panhard EBR 90 2
  • dialli Löwe 1
  • Woltedge [O__D] IS-3-II 3 1 1
  • MrpkcpatZAZA Jagdtiger 1 2
  • AndreaBO [RITTR] TS-5 1 3
  • kilian_769_fighter [RB-TV] Object 703 II 1 1 3
  • wojtek200133 Centurion Mk. 7/1 1 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 18/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 8357
  • {{ ::replay.translations.damageDealt.sniper }} 2922
  • {{ ::replay.translations.received.label }} 16
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 4210
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 10/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 646
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,86
Credits With Premium
Received 121 581 121 581
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -17,955 -17,955
Auto-resupply ammunition -62,400 0 -62,400 0
Auto-resupply consumables 0 0 0 0
 
Total: 41,226 0 102,017 0
Time
  • Starting time 14:54
  • Battle duration 10 min 19 s
  • Time of destruction -
Experience
Received 1 576 79     1 576 79
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
For tactical training 1 182     1 182
For military maneuvers 298     298
Bonus for Premium vehicle tier 118       118  
 
 
Total: 4 452 2456 6 028 2536
  • Version: 1.15.0
  • Server game time: 2022-02-03 14:54
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Urbi_TheTrueGeno

Replay description

14:04 - first shot in the game
13:35 - finding out Tiger 2 wont stop waiting for me till the end of battle
13:11 - killing enemy EBR, important step to victory!
13:00 suprise! surprise! Double double-bounce, that feeling is great.
11:13 - Tiger 2 still waiting for me.
10:52 - Jagdtiger outplayed me well.
10:35 - Taking unnecessary shot.
9:54 - Hitting enemy tiger 2 with "blindshot" sweet revenge.
9:30 looks like game is over for me, but wait!
8:20 - Waiting till any1 will spot enemy TD camping base.
6:58 - Absolutely INSANE shot into TS-5 cupola.
This gun isnt that bad, is it?
6:40 - OK, I will do it myself.
4:45 - Victory!

Replay's comments (1)

  • #1 bud like 3 people beat it
    lt83 2022-02-23 в 22:50