German power - HWK 12
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
31 192
2 468
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
El Halluf – Standard
El Halluf
HWK 12
HWK 12
Csucskos [IR_F]
19.02.2022 01:09
Without Premium With Premium
Credits 31 192 31 192
Experience (x{2} for the first win in a day) 2468 2468
Detailed Report
Statistics for Csucskos
Battle efficiency Σ: 3 2751 4 - 2294 6 -
  • Kaboom_KL [SENVA] TNH T Vz. 51
  • Jagpa86 E 50 1 4
  • jajko11 T26E5 Patriot
  • BARTEK_BOSS [S__] G.W. Tiger 2 3
  • Matuszsz [PO] ELC EVEN 90 1
  • XoMax [MIB] Rheinmetall Skorpion G 1 2
  • martas7845 [B_CS] Jagdtiger
  • Pro_German [WOLTY] AE Phase I 1
  • AjLander [-OLM-] CS-52 2
  • Ozr_Mekanik [ISM] Rhm.-Borsig Waffenträger
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 15/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2751
  • {{ ::replay.translations.damageDealt.sniper }} 1433
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 6
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2294
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 6,14
Credits With Premium
Received 31 192 31 192
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,285 -5,285
Auto-resupply ammunition -13,525 0 -13,525 0
Auto-resupply consumables 0 0 0 0
 
Total: 12,382 0 12,382 0
Time
  • Starting time 01:09
  • Battle duration 12 min 11 s
  • Time of destruction 12 min 10 s
Experience
Received 1 234 62     1 234 62
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 468 124 2 468 124
  • Version: 1.15.0
  • Server game time: 2022-02-19 01:09
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Csucskos

Replay description

I like german lights. They are all terrible in high tiers but still. We all know viewrange is not enough because these tanks have huge silhouettes and thus horrible camo. But still, I use vents and optics and vent directive just to boost that viewrange. I like seeing huge numbers even without CVS (3rd equipment is rammer).

Anyways so in this game somehow my viewrange helped enough and I could snipe a lot. Also with nice positioning we actually won. Yeah we could have capped and forced them to come to us but it was more exciting this way. (This tank still sucks though, even with Daki commander :/)

Replay's comments (0)