RNG making me question life, again
Personal Score
Team Score
Detailed Report
Victory
III class
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
140 898
8 290
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Kharkov – Standard
Kharkov
VK 168.01 (P)
VK 168.01 (P)
bluebaron12 [B-B-T]
18.02.2022 05:49
Without Premium With Premium
Credits 62 621 62 621
Experience 7837 8290
Detailed Report
Statistics for bluebaron12
Battle efficiency Σ: 2 3363 2 1935 22 1 -
  • JAKStumpJumper [HUGS] FV304 1
  • ScrapCollecter [-FG-] M44
  • Maverick191485 M12
  • Dany_combat_pro [_SL_] Charioteer 1
  • thirdrangerbatt Bofors Tornvagn 2
  • platinumdust [R3TRO] Pawlack Tank 3 1 2
  • Strelok SU-100Y 1 1
  • Jandrey1 40TP Habicha 1 1
  • danny51 [442ND] M-II-Y 4 3
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 10/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3363
  • {{ ::replay.translations.damageDealt.sniper }} 360
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 1935
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 6/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 22
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,6
Credits With Premium
Received 62 621 62 621
Personal Reserves bonus 46 966 46 966
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 109,587 140,898
 
Auto-repair vehicle -6,230 -6,230
Auto-resupply ammunition -7,490 0 -7,490 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 75,867 0 107,178 0
Time
  • Starting time 05:49
  • Battle duration 6 min 38 s
  • Time of destruction -
Experience
Received 906 45     906 45
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 359 204     1 359 204
Action / Personal missions payout 5 436 0     5 436 0
Bonus for Premium vehicle tier 136       136  
 
 
Total: 7 837 249 8 290 272
  • Version: 1.15.0
  • Server game time: 2022-02-18 05:49
  • Spawn: II
  • Battle type: Regular
  • Uploaded: bluebaron12

Replay description

On the Karkov map in my VK 168.01 P. At count down minute 8:40. I toke a shot at a tier VI arty (FV304) with a standard ap round and hit the arty but did not penatrate the tank. I only tracked the vehicle. I am no mathematician, but I think a shell with 220mm penetration should penetrate a tank with 14mm of armour no matter how thick the modular armour is. However, this incident begs the question how thick is our modular armour? Is the track modular of the FV304 greater than 220mm?

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