Almost Carry The Stupids..
Personal Score
Team Score
Detailed Report
Draw
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
61 289
3 374
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Cliff – Standard
Cliff
M10 RBFM
M10 RBFM
RichardCranium [PGASE]
27.02.2022 20:24
Without Premium With Premium
Credits 42 795 42 795
Experience 3374 3374
Detailed Report
Statistics for RichardCranium
Battle efficiency Σ: 7 3173 11 - - - -
  • wiratnk [A9N] M10 RBFM 2
  • Kiriluka929 Churchill III 2 6
  • Ton_Surin [EOB] Cavalier 1 1
  • Bicth_18 StuG III Ausf. B 2 3
  • amer_xfile KV-1 2
  • Dr_Egg_2018 [TRSF] O-I Experimental 1
  • Shiki_Kusanagi T-34 1 1
  • 1440960697 T-28 1 3
  • HALJJAK_E AMX ELC bis 3
  • Gold55 [ME] Matilda 4 5
  • saeru2 M8A1 2
  • Sunzo_077 Valentine AT 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 65
  • {{ ::replay.translations.shots.hits }} 38/30
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 3173
  • {{ ::replay.translations.damageDealt.sniper }} 3016
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 12/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,72
Credits With Premium
Received 42 795 42 795
Battle payments 14 144 14 144
Achievements 4 350 4 350
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 61,289 61,289
 
Auto-repair vehicle -963 -963
Auto-resupply ammunition -73,728 0 -73,728 0
Auto-resupply consumables 0 0 0 0
 
Total: -13,402 0 -13,402 0
Time
  • Starting time 20:24
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 889 44     889 44
Achievements 517 26     517 26
Fine for causing damage to allies 0 0
For military maneuvers 175     175
Action / Personal missions payout 1 406 0     1 406 0
Bonus for Premium vehicle tier 562       562  
 
 
Total: 3 374 245 3 374 245
  • Version: 1.15.0
  • Server game time: 2022-02-27 20:24
  • Spawn: II
  • Battle type: Regular
  • Uploaded: RichardCranium

Replay description

Almost:

1. Won;
2. Had enough shells;
3. Aced it (been chasing the Ace for >1,500 games)

Replay's comments (1)

  • #1 I just don't know what else to do to ace this tank.. fired all shells (65).. killed 7.. >3k damage.. still only Class 1..
    RichardCranium 2022-03-01 в 16:29