Making every clip count
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
82 125
3 591
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Pilsen – Standard
Pilsen
Emil II
Emil II
Havoc199 [IDEAL]
05.03.2022 19:31
Without Premium With Premium
Credits 54 750 54 750
Experience 2793 3591
Detailed Report
Statistics for Havoc199
Battle efficiency Σ: 6 6310 11 1040 - 2 -
  • vova498434 Char Futur 4 1 2
  • TsunamiV6 Kranvagn 1 1
  • piszkotekk Progetto M35 mod 46 1 1 1
  • altair32 Vz. 55 2 4
  • 48Ramzes84 [BINAN] SU-130PM 2 2 3
  • wolf1221 [GPRAD] M-III-Y 1
  • Kefas103 AMX 50 Foch B 1 3
  • Centrurion Škoda T 56
  • BoomHatchShot [NOPAN] UDES 14 Alt 5 2 2
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 17/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6310
  • {{ ::replay.translations.damageDealt.sniper }} 499
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1040
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 8/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/76
  • {{ ::replay.translations.mileage.label }} 3,32
Credits With Premium
Received 54 750 54 750
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -10,617 -10,617
Auto-resupply ammunition -24,085 0 -24,085 0
Auto-resupply consumables 0 0 0 0
 
Total: 20,048 0 47,423 0
Time
  • Starting time 19:31
  • Battle duration 13 min 20 s
  • Time of destruction -
Experience
Received 1 596 80     1 596 80
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 197 120     1 197 120
 
 
Total: 2 793 200 3 591 240
  • Version: 1.16.0
  • Server game time: 2022-03-05 19:31
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Havoc199

Replay description

Really crazy game with a slow start. Wasn't able to make much plays and were very lonely on this side of the map. Provided cover to friendly IS7 waiting for VZ 55 to over expose. Saw him flanking and set up an ambush.
Killed the Vz55 and friendly IS7 picked up Skoda,
We won our flank just as enemy was flanking through our base, went back to defend and set up ambush on the hulldown positions.
Caught a UDES med out of position and finished him off.
Then fully clipped a Foch B on his way in.
Decided to go aggressive on the SU as I could clip him however my IS7 suicided and the other friendly Emil got destroyed by the enemy Kran.
Put 1 shot into the SU and chose to do a risky reload so I could clip both the Kran and SU together. I saw the char was playing much more passively and wasn't able to help them and probably wouldn't punish my load again. Killed both the SU and Kran almost perfectly as planned.
Just clean end game pushing on the Futur as he was trying to cap.

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