Comical Tier 8-6 Matchup
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
171 653
7 085
25
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tundra – Standard
Tundra
50TP prototyp
50TP prototyp
Notinto_4play [PUPEH]
22.03.2022 11:50
Without Premium With Premium
Credits 76 290 76 290
Experience (x{4} for the first win in a day) 4781 7085
Detailed Report
Statistics for Notinto_4play
Battle efficiency Σ: 4 4089 5 960 136 - -
  • trAdogg UDES 03 2 1 2
  • Forrestphi_1 M44
  • missuga [SOGBR] T-34-85M 1 1
  • chingymercilessness AMX 13 57 3 1
  • Cromwell_Master 50TP prototyp 1
  • drew_rammster P.44 Pantera 1
  • Chasseur_De_Charogne [WN] КВ-2 (Р) 1 2
  • Carbine58 Comet 1
  • tankilled23 M36 Jackson 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 12/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4089
  • {{ ::replay.translations.damageDealt.sniper }} 843
  • {{ ::replay.translations.received.label }} 11
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 960
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 136
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,35
Credits With Premium
Received 76 290 76 290
Personal Reserves bonus 57 218 57 218
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 133,508 171,653
 
Auto-repair vehicle -8,950 -8,950
Auto-resupply ammunition -67,200 0 -67,200 0
Auto-resupply consumables 0 0 0 0
 
Total: 57,358 0 95,503 0
Time
  • Starting time 11:50
  • Battle duration 8 min 48 s
  • Time of destruction 7 min 48 s
Experience
Received 1 152 58     1 152 58
Fine for causing damage to allies 0 0
Award for the first victory each day x4 x4     x4 x4
Personal Reserves bonus 261     261
Bonus for Premium vehicle tier 173       173  
 
 
Total: 4 781 493 7 085 609
  • Version: 1.16.0
  • Server game time: 2022-03-22 11:50
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Notinto_4play

Replay description

World of tanks North America removed tier 6 matchmaking from tier 8 premiums. Screwing everyone as usual. The one in a hundred times you see tier 6, it's total anarchy. As with most matches now, there are so many AFK tanks, that the game is becoming unbearable. More often than not, it is people people are playing 2 accounts at the same time, as you will notice watching this game. Wargaming says that "ok" as long as you keep spending money...

It's been so long since I saw tier 6 that I have no idea what I am going to see. I carry hard right to the end when I miss some critical shots, but fortunately I had a wing man to cover the shortfall. Both sides congratulated each other afterwards. They hadn't seen tier 6 in so long either.

You can tell by the scores why they did it.
Having said that, this is creating a huge imbalance within the same, as most high skill players aren't playing in the low tier to teach new players. I hope you enjoy. 4Play

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