Last split-second event and decision that got me more damage or maybe lost me the game
Personal Score
Team Score
Detailed Report
Defeat
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
39 589
678
Abbey – Standard
Abbey
Kampfpanzer 50 t
Kampfpanzer 50 t
Single_Point
03.04.2022 20:13
Without Premium With Premium
Credits 39 589 39 589
Experience 678 678
Detailed Report
Statistics for Single_Point
Battle efficiency Σ: 5 4359 6 710 239 - -
  • ComradePixel T-10 1 1
  • JamesCha AE Phase I 1 3
  • Mark_ByB AMX 50 Foch 2 2
  • VicGREATist Progetto M35 mod 46
  • Nomeo_Rodon Object 430 1 1 2
  • Machina01 SU-101 2
  • phantrans1 Prototipo Standard B 1 1
  • DAMNK [F2A] Type 61 1
  • shareamy ELC EVEN 90
  • sinoboy M-VI-Y 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 15/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4359
  • {{ ::replay.translations.damageDealt.sniper }} 318
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 710
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 239
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,14
Credits With Premium
Received 39 589 39 589
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -19,074 -19,074
Auto-resupply ammunition -26,550 0 -26,550 0
Auto-resupply consumables 0 0 0 0
 
Total: -6,035 0 -6,035 0
Time
  • Starting time 20:13
  • Battle duration 9 min 0 s
  • Time of destruction 8 min 55 s
Experience
Received 646 32     646 32
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 32       32  
 
 
Total: 678 32 678 32
  • Version: 1.16.0
  • Server game time: 2022-04-03 20:13
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Single_Point

Replay description

It happened near the end of the battle. Obj. 430 was rushing towards me then accidentally hits a rock on the side, sending his front upwards.

I decided to go in so he couldn't land and tried to flip him, instead I was surprised by him taking damage. That made me think of letting him stay there until my reload was up. I forgot if this mechanic actually exists, but I think it's about the games collision mechanics were weight difference is calculated. In this case, my tank being 55t heavy and his at around 39-ish. I can't think of any other way he was taking damage.

I got so distracted laughing about it, maybe I should've just flipped him, if it was actually possible then. Alternatively, maybe I could've balanced him better above me so he dies like that, I can't shoot my gun because the game doesn't allow it (much like a flipped tank). That might have given me a chance to deal with the ELC behind me and the other HT. Anyway, I had fun so whatever.

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