Emil II Close Carry
Personal Score
Team Score
Detailed Report
Victory
I class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
98 991
11 314
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Karelia – Standard
Karelia
Emil II
Emil II
Alexanderpanther [CTAD0]
20.04.2022 06:14
Without Premium With Premium
Credits 43 996 43 996
Experience 10628 11314
Detailed Report
Statistics for Alexanderpanther
Battle efficiency Σ: 5 3585 3 2410 2462 4 -
  • Qrsantal Rheinmetall Skorpion G
  • Abigar TNH T Vz. 51 1 1
  • fettbullette [BKS_] M4A1 Revalorisé 1
  • aXe_maCe0214 [BDNMH] IS-2-II 2 1
  • kawkus_PL Rhm.-Borsig Waffenträger 1
  • erykblack6 [AKW_] Object 703 II
  • Edion2237 UDES 14 Alt 5 1 1
  • hima_joan T30
  • Priceoffish [BDIAD] Löwe 2 1 4
  • jerry_1976 [BG4KM] Char Futur 4 1
  • zavdv2012 TS-5 1 4
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 14/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3585
  • {{ ::replay.translations.damageDealt.sniper }} 431
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 2410
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 7/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2462
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/90
  • {{ ::replay.translations.mileage.label }} 2,49
Credits With Premium
Received 43 996 43 996
Personal Reserves bonus 32 997 32 997
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 76,993 98,991
 
Auto-repair vehicle -16,431 -16,431
Auto-resupply ammunition -71,260 0 -71,260 0
Auto-resupply consumables 0 0 0 0
 
Total: -10,698 0 11,300 0
Time
  • Starting time 06:14
  • Battle duration 13 min 6 s
  • Time of destruction -
Experience
Received 1 371 69     1 371 69
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 029     1 029
Action / Personal missions payout 8 228 0     8 228 0
 
 
Total: 10 628 69 11 314 104
  • Version: 1.16.1
  • Server game time: 2022-04-20 06:14
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Alexanderpanther

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