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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
| Without Premium | With Premium | |
|---|---|---|
| Credits | 108 268 | 108 268 |
| Experience (x{2} for the first win in a day) | 3246 | 3246 |
- ricko8302 IS-4 1 2
- zain_000 [AR-SN] STB-1 2 1 2
- Warriorepic_Ger [BIEST] T110E4 3 2 4
- Crazy454 TVP T 50/51 1 2
- Chrisnfox57 Vz. 55 1 1
- Dichlo1 Object 268 1
- baronek2701 Progetto M40 mod. 65 1 2
- Yelsew59 [SLKT_] Leopard 1 1 1
- ASAAG [AR-SN] Leopard 1 1 1 1
- Mystik Super Conqueror 2 2 4
- WhiteFang83 [SJS] TVP T 50/51 3 1
- rjames01 Jagdpanzer E 100 2 1 3
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 28
- {{ ::replay.translations.shots.hits }} 25/24
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 11235
- {{ ::replay.translations.damageDealt.sniper }} 2033
- {{ ::replay.translations.received.label }} 19
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 15
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 7730
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 12/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 1330
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,72
| Received | 108 268 | 108 268 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -28,537 | -28,537 | ||||
| Auto-resupply ammunition | -108,290 | 0 | -108,290 | 0 | ||
| Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
| Total: | -48,559 | 0 | -48,559 | 0 |
- Starting time 19:05
- Battle duration 14 min 19 s
- Time of destruction 14 min 18 s
| Received | 1 623 | 81 | 1 623 | 81 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Award for the first victory each day | x2 | x2 | x2 | x2 | ||
| Total: | 3 246 | 162 | 3 246 | 162 |
- Version: 1.16.1
- Server game time: 2022-04-24 19:05
-
Spawn: I
- Battle type: Regular
- Uploaded: hedi2222
Replay description
I take my beautiful maus on a stroll after having just installed the bond Improved Hardening, thinking it's just going to be the usual 4k damage game, but it quickly develops into a bounce me - pen you simulator. Shaky hands do rob me of getting more damage but my teammates compensate for my rising stress levels.
I clear the left side of abbey at around the 3 minutes mark and put the meduims control of the middle at halt, i take my time to put shots into enemy tanks then make my way to further clear the middle. the most interesting part is rushing the enemy base while being surrounded by 3 enemy tanks, 2 of which are gold ammo firing TDs, who still bounce me to my luck. i put pressure on enemy cap which makes enemies panic and my JPE100 secures the last 2 kills. some communication with teammates helped us win.
A very basic game of Maus where the enemy just fails to pen me, but the opposite isn't true! Enjoy!
My previous damage record was 8882 in the vz55 so this was a HUGE leap!
Replay's comments (4)