Maus 11.2k DMG 7k blocked all tier 10
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
108 268
3 246
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Abbey – Standard
Abbey
Maus
Maus
hedi2222 [LEWD]
24.04.2022 19:05
Without Premium With Premium
Credits 108 268 108 268
Experience (x{2} for the first win in a day) 3246 3246
Detailed Report
Statistics for hedi2222
Battle efficiency Σ: 5 11235 10 7730 1330 - -
  • ricko8302 IS-4 1 2
  • zain_000 [AR-SN] STB-1 2 1 2
  • Warriorepic_Ger [BIEST] T110E4 3 2 4
  • Crazy454 TVP T 50/51 1 2
  • Chrisnfox57 Vz. 55 1 1
  • Dichlo1 Object 268 1
  • baronek2701 Progetto M40 mod. 65 1 2
  • Yelsew59 [SLKT_] Leopard 1 1 1
  • ASAAG [AR-SN] Leopard 1 1 1 1
  • Mystik Super Conqueror 2 2 4
  • WhiteFang83 [SJS] TVP T 50/51 3 1
  • rjames01 Jagdpanzer E 100 2 1 3
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 28
  • {{ ::replay.translations.shots.hits }} 25/24
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 11235
  • {{ ::replay.translations.damageDealt.sniper }} 2033
  • {{ ::replay.translations.received.label }} 19
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 15
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 7730
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 12/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1330
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,72
Credits With Premium
Received 108 268 108 268
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -28,537 -28,537
Auto-resupply ammunition -108,290 0 -108,290 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -48,559 0 -48,559 0
Time
  • Starting time 19:05
  • Battle duration 14 min 19 s
  • Time of destruction 14 min 18 s
Experience
Received 1 623 81     1 623 81
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 3 246 162 3 246 162
  • Version: 1.16.1
  • Server game time: 2022-04-24 19:05
  • Spawn: I
  • Battle type: Regular
  • Uploaded: hedi2222

Replay description

I take my beautiful maus on a stroll after having just installed the bond Improved Hardening, thinking it's just going to be the usual 4k damage game, but it quickly develops into a bounce me - pen you simulator. Shaky hands do rob me of getting more damage but my teammates compensate for my rising stress levels.
I clear the left side of abbey at around the 3 minutes mark and put the meduims control of the middle at halt, i take my time to put shots into enemy tanks then make my way to further clear the middle. the most interesting part is rushing the enemy base while being surrounded by 3 enemy tanks, 2 of which are gold ammo firing TDs, who still bounce me to my luck. i put pressure on enemy cap which makes enemies panic and my JPE100 secures the last 2 kills. some communication with teammates helped us win.

A very basic game of Maus where the enemy just fails to pen me, but the opposite isn't true! Enjoy!
My previous damage record was 8882 in the vz55 so this was a HUGE leap!

Replay's comments (4)

  • #1 not surprised at 11k, this guy is so OP that he has carried games even when flipped sideways haha
    leggasiini 2022-04-24 в 20:37
  • #2 Also in a maus oh dear leggasiini! the legacy goes on
    hedi2222 2022-04-24 в 20:43
  • #3 This man is too OP to live! gj bro
    Rybak1999 2022-04-24 в 21:12
  • #4 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2022-04-29 в 19:57