Obj 268 - The ultimate sniper.
Personal Score
Team Score
Detailed Report
Victory
I class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
83 924
1 407
32
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Malinovka – Encounter
Malinovka
Object 268
Object 268
Glitchen [GPRAD]
27.04.2022 12:02
Without Premium With Premium
Credits 37 299 37 299
Experience 938 1407
Detailed Report
Statistics for Glitchen
Battle efficiency Σ: 3 5806 4 420 396 - -
  • trabmaster T110E5 1 1
  • sjoerdwreed Leopard 1 1 1
  • brle2021 Centurion Mk. 7/1
  • Gristyuk_2014 Emil II
  • AveGil69 [F-RIP] Waffenträger auf Pz. IV 1
  • xVxTrAktorzYstAxVx [PLEB1] M53/M55
  • DrepKing174 Jagdpanzer E 100 1 1
  • Wirtuall 50TP Tyszkiewicza 1 1
  • ottomanEmpire_01 [CL4W] E 100 1 2
  • Rapator79 [RYNOX] T110E4 1 1
  • zweite Leopard Prototyp A 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 10/9
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5806
  • {{ ::replay.translations.damageDealt.sniper }} 5744
  • {{ ::replay.translations.received.label }} 3
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 420
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 396
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,35
Credits With Premium
Received 37 299 37 299
Personal Reserves bonus 27 975 27 975
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 65,274 83,924
 
Auto-repair vehicle -9,132 -9,132
Auto-resupply ammunition -19,800 0 -19,800 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 33,342 0 51,992 0
Time
  • Starting time 12:02
  • Battle duration 8 min 57 s
  • Time of destruction -
Experience
Received 938 47     938 47
Fine for causing damage to allies 0 0
Personal Reserves bonus 142     142
 
 
Total: 938 189 1 407 213
  • Version: 1.16.1
  • Server game time: 2022-04-27 12:02
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Glitchen

Replay description

13:18 min Left of the game - Leopard PTA gets to feel the highroll from the obj 268.
12:51 min Left of the game - E100 rolls out a bit to much.
12:17 min Left of the game - Perfect lob on the T110E5's turret.
11:47 min Left of the game - Leopard 1 gets to cocky and drives in the open, didn't expect me.
11:08 min Left of the game - 50TP tries a sneaky move, gets penned going down.
07:28 min Left of the game - Lobed a prefect shell into the T110E4.
07:12 min Left of the game - As the Jg. Pz E100 tries to get in a position, I lobed a shell into the track, destroying him.
06:50 min Left of the game- WT aut Pz. IV chasing a Char Futur 4. I had other plans for him and took him out, no time to fully aim.
Victory shall be mine!

Replay's comments (0)