RNGesus Loves me!
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
41 067
4 620
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Ghost Town – Assault
Ghost Town
M53/M55
M53/M55
Redtail_DJ
09.05.2022 03:25
Without Premium With Premium
Credits 27 378 27 378
Experience 4180 4620
Detailed Report
Statistics for Redtail_DJ
Battle efficiency Σ: 1 1786 10 - - - 2083
  • omarelix M103 1 1
  • Phoenixtwilight Char Futur 4 1 1
  • turik15_2015 ELC EVEN 90 2
  • BuddhaThulhu AE Phase I 1 2
  • charboomer12 Bat.-Châtillon Bourrasque 1 1
  • tututu_ [ARSN] T26E4 SuperPershing 1 1
  • TotalWar54 [FUEGO] WZ-114 2 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 10
  • {{ ::replay.translations.shots.hits }} 3/0
  • {{ ::replay.translations.shots.heHits }} 8
  • {{ ::replay.translations.damageDealt.total }} 1786
  • {{ ::replay.translations.damageDealt.sniper }} 1786
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 7/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 2083
  • {{ ::replay.translations.stunsCaused }} 7
  • {{ ::replay.translations.capture }} 0/11
  • {{ ::replay.translations.mileage.label }} 1,28
Credits With Premium
Received 27 378 27 378
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -18,700 0 -18,700 0
Auto-resupply consumables 0 0 0 0
 
Total: 8,678 0 22,367 0
Time
  • Starting time 03:25
  • Battle duration 7 min 35 s
  • Time of destruction -
Experience
Received 880 44     880 44
Fine for causing damage to allies 0 0
Action / Personal missions payout 3 300 0     3 300 0
 
 
Total: 4 180 44 4 620 66
  • Version: 1.16.1
  • Server game time: 2022-05-09 03:25
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Redtail_DJ

Replay description

It was just a typical day in Filthy SPGland. Shoot people from across the map. Reset cap progress from impossible angles. You know, just generally making the game unfun for the Reds.
End of game, there's just an ELC EVEN 90 running around. I relocated as he moved around the map ahead of the peloton. THERE! He was spotted! I started aiming, but he went dark and I was only half aimed...

I fired any way! Four...Three...Two...One...ENEMY DESTROYED!

Luckiest shot in the history of the game

Replay's comments (0)