going down swinging
Personal Score
Team Score
Detailed Report
Defeat
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
121 143
1 296
5
Ruinberg – Standard
Ruinberg
113
113
_Pyra [SPESH]
12.05.2022 22:59
Without Premium With Premium
Credits 57 687 57 687
Experience 920 1296
Detailed Report
Statistics for _Pyra
Battle efficiency Σ: 5 6802 7 2450 - 1 -
  • LamaCzechPro [I-W-Y] T-62A 1 2 3
  • Takesis [UFS] Progetto M35 mod 46 2 1 2
  • Abhorsen666 [P-Z-A] CS-53 1
  • TANK79_2014 [F_POL] Rheinmetall Skorpion G 1 1
  • marcow1702 [SN_PE] Kranvagn
  • Dudzio782 [66PAD] Bofors Tornvagn
  • Idegart [U30] Object 257 2 1
  • hiposek [WW-CS] M53/M55 1
  • voda1238 [INDEN] Object 268 Version 4 1 2
  • Horny_Raccoon Strv 103-0 1 2
  • DanMydloch [INT4S] T110E5 2 1 3
  • TankyBumm [FCGER] ELC EVEN 90 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 26
  • {{ ::replay.translations.shots.hits }} 20/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6802
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 17
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 2450
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 10/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,08
Credits With Premium
Received 57 687 57 687
Battle payments 25 959 25 959
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 83,646 121,143
 
Auto-repair vehicle -29,224 -29,224
Auto-resupply ammunition -79,110 0 -79,110 0
Auto-resupply consumables 0 0 0 0
 
Total: -24,688 0 12,809 0
Time
  • Starting time 22:59
  • Battle duration 7 min 35 s
  • Time of destruction 7 min 29 s
Experience
Received 751 38     751 38
Fine for causing damage to allies 0 0
For playing in a Platoon 169     169
 
 
Total: 920 38 1 296 57
  • Version: 1.16.1
  • Server game time: 2022-05-12 22:59
  • Spawn: I
  • Battle type: Regular
  • Uploaded: _Pyra

Replay description

first half of battle not particularly notwworthy, got ammoracked a couple times.

Final brawl was almost a win vs multiple enemies and showcases the 113 at it's best

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! You ruined my game! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about your attitude! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2023-11-18 в 13:01
  • #2 You did it again!
    ok30 2023-11-18 в 13:01
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh yes, you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your statistics are quite poor!
    ok30 2023-11-18 в 13:01