Lansen C, Fisherman's Bay, Standard
Personal Score
Team Score
Detailed Report
Defeat
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
125 906
2 006
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
Lansen C
Lansen C
marty_CC
19.05.2022 12:24
Without Premium With Premium
Credits 76 737 76 737
Experience 1398 2006
Detailed Report
Statistics for marty_CC
Battle efficiency Σ: 3 3940 6 - 1514 2 -
  • ridgie02 Hotchkiss EBR 1 3
  • graf_zahl1980 Tiger I 1
  • aywars5 [MC9] Charioteer
  • Senj21 [ECHT] O-Ni 1 3
  • linkdad T-44-100
  • Mino81_2016 [RUSSK] T71 CMCD 2 2
  • chysrob [FONIX] IS-6 2
  • phixor [CTAD0] SU-14-1
  • 223_2020 [K__D] T29 1
  • ExKeyZee [FMO-G] T25/2 2
  • Adrian_Janoschka [HAMP] T-43 1 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 23
  • {{ ::replay.translations.shots.hits }} 17/14
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 3940
  • {{ ::replay.translations.damageDealt.sniper }} 927
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 8/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1514
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,34
Credits With Premium
Received 76 737 76 737
Achievements 7 200 7 200
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 83,937 125,906
 
Auto-repair vehicle -8,277 -8,277
Auto-resupply ammunition -96,800 0 -96,800 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -61,140 0 -19,171 0
Time
  • Starting time 12:24
  • Battle duration 12 min 21 s
  • Time of destruction 9 min 38 s
Experience
Received 779 39     779 39
Achievements 437 22     437 22
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 182       182  
 
 
Total: 1 398 61 2 006 92
  • Version: 1.16.1
  • Server game time: 2022-05-19 12:24
  • Spawn: I
  • Battle type: Regular
  • Uploaded: marty_vole

Replay description

No description

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2022-05-19 в 19:51
  • #2 ok30,one is stupid if not using all avaiable buffs in game
    Tinkertricks 2022-05-20 в 21:08