absolute team stomp in mali
Link: Link copied to clipboard
Personal Score
Team Score
Detailed Report
Victory
|
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
41 324
2 368
Malinovka – Encounter
AMX M4 mle. 51
samuelx43a [-GLO-]
Without Premium | With Premium | |
---|---|---|
Credits | 41 324 | 41 324 |
Experience (x{2} for the first win in a day) | 2368 | 2368 |
Battle efficiency
Σ:
2
4365
1
2020
743
5
-
- Czarny1402 T26E5 Patriot
- ElfNoir M103 2 2
- tosoreda Leopard Prototyp A 1
- steph69720 Char Futur 4 1 2
- etixetix Object 703 II 1 1 3
- Lizzan Conqueror
- mario_charllie WZ-120-1G FT 1 1
- sokollek VK 100.01 (P) 2
- Assasinboy_ Leopard Prototyp A 1
- radzio2214 Conqueror
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 16
- {{ ::replay.translations.shots.hits }} 15/11
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4365
- {{ ::replay.translations.damageDealt.sniper }} 1155
- {{ ::replay.translations.received.label }} 10
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 6
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 2020
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 6/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 743
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,19
Credits
With Premium
Received | 41 324 | 41 324 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -12,042 | -12,042 | ||||
Auto-resupply ammunition | -16,800 | 0 | -16,800 | 0 | ||
Auto-resupply consumables | -26,000 | 0 | -26,000 | 0 | ||
Total: | -13,518 | 0 | -13,518 | 0 |
Time
- Starting time 00:53
- Battle duration 4 min 45 s
- Time of destruction 4 min 44 s
Experience
Received | 1 184 | 59 | 1 184 | 59 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 2 368 | 118 | 2 368 | 118 |
- Version: 1.16.1
- Server game time: 2022-05-19 00:53
- Spawn: II
- Battle type: Regular
- Uploaded: samuelx43a
Replay description
When certain elements in a game are not in play, or the enemy is not ready, things can very quickly snowball.This is an example where one or two things were missing which lead to the quick destruction of the enemy team
Replay's comments (0)