Very close carry - 30 HP left...
Personal Score
Team Score
Detailed Report
Victory
I class
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
127 115
3 353
25
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Airfield – Standard
Airfield
CS-52
CS-52
Evil_Friedel [NOTHX]
22.05.2022 21:45
Without Premium With Premium
Credits 77 039 77 039
Experience 2714 3353
Detailed Report
Statistics for Evil_Friedel
Battle efficiency Σ: 4 3767 4 250 982 4 -
  • Aja1 [-N-N_] Škoda T 56 1
  • yigido0658 [PRSN] STA-1 1 1
  • MR_RP [HAMON] M40/M43 1
  • Sergej_8317 Progetto M35 mod 46 2
  • adamingHD_2015 T-34-3
  • cosmin546 [-RBT-] Rheinmetall Skorpion 1
  • mz_per_x_ AMX Canon d'assaut 105 1
  • Amator__ [0-U-T] Cz20_ShPTK_TVP_100_mm 1 2 3
  • kaito_00 AMX M4 mle. 49 1
  • McAronPL [0-U-T] Cz20_ShPTK_TVP_100_mm 1 2
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 14/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3767
  • {{ ::replay.translations.damageDealt.sniper }} 2094
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 250
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 9/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 982
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/100
  • {{ ::replay.translations.mileage.label }} 3,92
Credits With Premium
Received 77 039 77 039
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -7,277 -7,277
Auto-resupply ammunition -79,610 0 -79,610 0
Auto-resupply consumables 0 0 0 0
 
Total: -9,848 0 40,228 0
Time
  • Starting time 21:45
  • Battle duration 11 min 29 s
  • Time of destruction 11 min 28 s
Experience
Received 1 277 64     1 277 64
Fine for causing damage to allies 0 0
Personal Reserves bonus 958     958
Bonus for Premium vehicle tier 192       192  
For playing in a Platoon 287     287
 
 
Total: 2 714 64 3 353 96
  • Version: 1.16.1
  • Server game time: 2022-05-22 21:45
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Evil_Friedel

Replay description

First it was boring and I missed some shots cause all the rubbsih WG put into the map ^^

after a while heavie flank was going down, so I went to support doing as much as I can on the way.

Finally arriving the flank already collapsed. I tried to do my best to spot for arty and keep em spotted.

Worked well. Arty blindfired 4th last enenmy right in time before dying too.

Everyone else dead. No time to waist. Rushing the 3rd last and making a wide run to catch arty while going to defend.

But they already were capping. I spotted them, they spotted me. Just seconds to go. So I had to go full risk and just fight em.

I loaded one HE and made the TD oneshot for my AP, then killed the arty, while using destructible cover in the cap to hide from the td. He destroys my cover. I destroy him. Won.

Very close...

Replay's comments (0)