The Little TDs That Could
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
48 542
15 273
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Pearl River – Standard
Pearl River
M36 Jackson
M36 Jackson
Commander_Blitzleader24 [VX9]
29.05.2022 09:34
Without Premium With Premium
Credits 29 419 29 419
Experience 14715 15273
Detailed Report
Statistics for Commander_Blitzleader24
Battle efficiency Σ: 2 2988 2 910 - 1 -
  • iintraaneet [OGT-S] STG Guard 1 1
  • rhyd10 M18 Hellcat 1 2
  • kookie0212 [4ORC4] SU-130PM 1 2
  • Al_defender [HERC] Rheinmetall Skorpion G 2
  • Martin_Cuenca_2020 [PBMR] T71 1
  • Tesserac [BTARG] M44 1 1 1
  • Viktor_Ru KV-5 2
  • dyefer_PY [BIRRA] VK 36.01 (H)
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 14/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2988
  • {{ ::replay.translations.damageDealt.sniper }} 1479
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 910
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,75
Credits With Premium
Received 29 419 29 419
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,626 -3,626
Auto-resupply ammunition -25,060 0 -25,060 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -2,267 0 16,856 0
Time
  • Starting time 09:34
  • Battle duration 13 min 54 s
  • Time of destruction 13 min 53 s
Experience
Received 1 116 56     1 116 56
Fine for causing damage to allies 0 0
Action / Personal missions payout 13 348 0     13 348 0
For playing in a Platoon 251     251
 
 
Total: 14 715 56 15 273 84
  • Version: 1.16.1
  • Server game time: 2022-05-29 09:34
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Commander_Blitzleader24

Replay description

My platoonmates and I started out by sniping enemy tanks in the rice fields. The enemy team pushed hard, so we pulled back into the mountain passes and set up a strong defense with other TDs. I killed a KV-5 attempting to cross the field to our base and sniped an SU-130PM on the rock arch with HE shells. Together, we successfully held off several enemy attacks. I counterattacked on the west flank and ambushed an AFK Hellcat, then pushed into the center of the map and sniped the enemy artillery in the enemy base as my surviving platoonmate closed in for the kill. I then spotted and engaged the enemy Skorpion G to prevent him from saving his base from capture, bringing him down to just 16 HP. My platoon dealt a combined 4,828 damage as bottom-tier TDs.

Replay's comments (1)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2022-05-29 в 11:59