Fun fight with near-dead Lansen C
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
179 061
7 204
30
Pearl River – Standard
Pearl River
Lansen C
Lansen C
v_a_ammodytes
21.06.2022 18:47
Without Premium With Premium
Credits 66 249 66 249
Experience (x{2} for the first win in a day) 6032 7204
Detailed Report
Statistics for v_a_ammodytes
Battle efficiency Σ: 3 2809 5 2 1054 4 -
  • NEMATI_1 [SANKO] SU-152 1
  • jovojoca [_FW_] ISU-152 1 1 2
  • MiranSmR [PTCSK] Panther 1
  • Vladislam01_2016 King Tiger 1 1
  • jod_cz [LE_X] VK 30.01 (P) 1 2
  • KoMaNdOs___ [MA5NO] M44
  • amurna CS-52 2
  • gear05 VK 28.01 mit 10,5 cm L/28
  • martas541 [LE_X] M18 Hellcat
  • kaszana_invader [S-Z-P] Bretagne Panther 1 2 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 12/11
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 2809
  • {{ ::replay.translations.damageDealt.sniper }} 901
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1054
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 5,61
Credits With Premium
Received 66 249 66 249
Personal Reserves bonus 49 687 49 687
Action / Personal missions payout 30 000 30 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 145,936 179,061
 
Auto-repair vehicle -8,131 -8,131
Auto-resupply ammunition -8,360 0 -8,360 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 126,445 0 159,570 0
Time
  • Starting time 18:47
  • Battle duration 12 min 25 s
  • Time of destruction -
Experience
Received 1 171 59     1 171 59
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 3 514 0     3 514 0
Bonus for Premium vehicle tier 176       176  
 
 
Total: 6 032 118 7 204 178
  • Version: 1.17.0
  • Server game time: 2022-06-21 18:47
  • Spawn: I
  • Battle type: Regular
  • Uploaded: v_a_ammodytes

Replay description

Not quite a well-played battle against tier six and seven, losing nearly all health in the first few minutes, then surviving a potentially killing hit and finally being able to help dig out the last enemies. WoT could be great if such an experience could occur more often. Notwithstanding my opinion that matchmaking with threee different tiers in one battle is one of the responsible factors for the turbo battles that are so common nowadays.

Replay's comments (0)