QB Carry the team, NO AMMO LEFT, going for draw but T95 flipped on full hp WIN
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
111 116
18 210
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more.
If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
|
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Cliff – Encounter
Concept 1B
ToMaX25 [-WLV-]
| Without Premium | With Premium | |
|---|---|---|
| Credits | 74 077 | 74 077 |
| Experience (x{5} for the first win in a day) | 13905 | 18210 |
Battle efficiency
Σ:
5
8136
12
3120
342
2
-
- galli43 [ODR-N] Char Futur 4 1
- ria112 [S_H_S] Strv 81 3 2 3
- STELLA_PRAEDATOR_MB_85 [PINC] T95 1
- TheRaisingHell Waffenträger auf Pz. IV 1
- tomi865 Progetto M35 mod 46 1 3
- darekl Cz20_ShPTK_TVP_100_mm 1 1 2
- Decebal_261 [BMARO] Prototipo Standard B 1 1
- cool_Bob_1234 Škoda T 56 3 1 4
- zdenek36 Leopard Prototyp A 1 1
- Margit1967 Type 4 Heavy 2 4 4
- Nightmaress_s Tiger II 1 2
{{ ::replay.translations.teams[teamKey] }}
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 40
- {{ ::replay.translations.shots.hits }} 31/22
- {{ ::replay.translations.shots.heHits }} 4
- {{ ::replay.translations.damageDealt.total }} 8136
- {{ ::replay.translations.damageDealt.sniper }} 1190
- {{ ::replay.translations.received.label }} 13
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 10
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 3120
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 11/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 342
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/100
- {{ ::replay.translations.mileage.label }} 3,53
Credits
With Premium
| Received | 74 077 | 74 077 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -14,319 | -14,319 | ||||
| Auto-resupply ammunition | -63,000 | 0 | -63,000 | 0 | ||
| Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
| Total: | -6,242 | 0 | 30,797 | 0 |
Time
- Starting time 15:38
- Battle duration 14 min 11 s
- Time of destruction -
Experience
| Received | 1 722 | 86 | 1 722 | 86 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Award for the first victory each day | x5 | x5 | x5 | x5 | ||
| Action / Personal missions payout | 5 166 | 0 | 5 166 | 0 | ||
| Bonus for Premium vehicle tier | 129 | 129 | ||||
| Total: | 13 905 | 430 | 18 210 | 645 |
- Version: 1.17.0
- Server game time: 2022-06-24 15:38
-
Spawn: I
- Battle type: Regular
- Uploaded: ToMaX25
Replay description
Casual game, carry hard, end of the game they cap, so i go in, its a lose any way, but somehow its going to be 1v1 against a full hp T95. I run out of ammo, got some HE at his back but cant even pen that. He makes mistake so i could run and at the end he tries to go on top of me failing and i win the game. Must see, hillarius :)
Replay's comments (0)