KV5 crew training continues.
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Personal Score
Team Score
Detailed Report
Victory
|
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
62 505
2 153
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Fjords – Standard
KV-5
ToyCop [KAATO]
Without Premium | With Premium | |
---|---|---|
Credits | 47 505 | 47 505 |
Experience (x{2} for the first win in a day) | 2153 | 2153 |
Battle efficiency
Σ:
4
2168
4
2770
-
2
-
- krouzmen Churchill VII 2 1
- saxons66 [RANFF] Vz. 44-1 8 2 2
- GunBoomb [WADA] Caliban 2
- aymanovsky [L_M_F] Super Hellcat 2
- moskytSK [DLSB] WZ-111-1G FT 1 1
- minechler1 [SEGE] Škoda T 40 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 15
- {{ ::replay.translations.shots.hits }} 14/7
- {{ ::replay.translations.shots.heHits }} 3
- {{ ::replay.translations.damageDealt.total }} 2168
- {{ ::replay.translations.damageDealt.sniper }} 244
- {{ ::replay.translations.received.label }} 16
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 12
- {{ ::replay.translations.received.he }} 2
- {{ ::replay.translations.received.blocked }} 2770
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 5/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,22
Credits
With Premium
Received | 47 505 | 47 505 | ||||
Action / Personal missions payout | 15 000 | 15 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -7,736 | -7,736 | ||||
Auto-resupply ammunition | -4,080 | 0 | -4,080 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 50,689 | 0 | 50,689 | 0 |
Time
- Starting time 13:43
- Battle duration 5 min 12 s
- Time of destruction -
Experience
Received | 1 025 | 51 | 1 025 | 51 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Bonus for Premium vehicle tier | 103 | 103 | ||||
Total: | 2 153 | 102 | 2 153 | 102 |
- Version: 1.17.0
- Server game time: 2022-07-02 13:43
- Spawn: I
- Battle type: Regular
- Uploaded: ToyCop
Replay description
R-r-r-r-ramming SPEED. How could you not in this situation? Sometimes it's tough to work as free to play guy. How ever no premiums for me. I know what WG was thinking with the HE nerf. HE rounds were practical option for premium shells before the nerf but this didn't make enough money for WG. They want to you click the 2 key and spend your money. And as long as you keep doing it they will keep ruining the game by balancing it around premium shell usage and by abusing algorithms to make games end faster.
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