Master Ace CS44
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Personal Score
Team Score
Detailed Report
Victory
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Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
99 776
5 353
Billotte's Medal
Awarded to players who destroy at least one enemy vehicle and survive the battle to victory despite receiving at least five different critical hits and 80% or more loss of hit points.
Pierre Billotte was a captain in the French Army who destroyed 2 Pz.Kpfw. IV, 11 Pz.Kpfw. III and 2 guns with his Char B1 bis on May 16, 1940.
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Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
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Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Pearl River – Standard
CS-44
_T_E_R_I_O_N_ [DONOT]
Without Premium | With Premium | |
---|---|---|
Credits | 33 184 | 33 184 |
Experience (x{2} for the first win in a day) | 3925 | 5353 |
Battle efficiency
Σ:
6
2770
5
1380
1194
1
-
- Green1988 CS-44 1 1
- simcam14 Hummel 1
- bonnev_2013 VK 16.02 Leopard 4 1 2
- RobyD_1 [RECKN] AT 2 3 2
- Barbacks [5AMX] AMX M4 mle. 45 1 1 1
- Boomer__13 [-LV_] T-34 shielded 2 1
- hunalex M10 RBFM 1 1
- GrimReaperLT [WARUK] Panhard AMD 178B 2 1 1
- Rumtreiber124 M10 RBFM 1 1
- Piroger Leo 2
- Ratton [UNPK-] M56 Scorpion 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 14
- {{ ::replay.translations.shots.hits }} 13/12
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2770
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 21
- {{ ::replay.translations.received.pierces }} 6
- {{ ::replay.translations.received.noDamage }} 15
- {{ ::replay.translations.received.he }} 2
- {{ ::replay.translations.received.blocked }} 1380
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 10/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 1194
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,2
Credits
With Premium
Received | 33 184 | 33 184 | ||||
Action / Personal missions payout | 50 000 | 50 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -7,213 | -7,213 | ||||
Auto-resupply ammunition | -48,690 | 0 | -48,690 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 27,281 | 0 | 43,873 | 0 |
Time
- Starting time 15:41
- Battle duration 7 min 42 s
- Time of destruction 7 min 41 s
Experience
Received | 1 427 | 71 | 1 427 | 71 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Personal Reserves bonus | 1 071 | 321 | 1 071 | 321 | ||
Total: | 3 925 | 963 | 5 353 | 1035 |
- Version: 1.17.0
- Server game time: 2022-07-02 15:41
- Spawn: I
- Battle type: Regular
- Uploaded: _T_E_R_I_O_N_
Replay description
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