B-C 155 58 - Ace Tanker (2200d, 1500a, 3500s)
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
72 767
2 914
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Hinterland – Standard
Hinterland
Bat.-Châtillon 155 58
Bat.-Châtillon 155 58
Bloodtide
10.07.2022 19:54
Without Premium With Premium
Credits 48 511 48 511
Experience (x{2} for the first win in a day) 1942 2914
Detailed Report
Statistics for Bloodtide
Battle efficiency Σ: - 2278 7 - 1519 - 3500
  • fakerrr [HRVJ] Jagdpanzer E 100 2 1
  • SaDBoY_150 FV4005 Stage II 1 1
  • Kriegsminister19 E 100 1
  • mykatil [-VEFA] FV4005 Stage II 2 1
  • Dawid89265 [P-MAT] 60TP Lewandowskiego 3 2
  • vycka_20 [UK-LT] Kranvagn 2 2
  • DAMIANZPOLSKI1 [P_A_D] CS-63 1
  • tigras23 Bat.-Châtillon 25 t 1
  • kostek3256 T110E3 1
  • karikat Object 705A 1
  • elitistjerk [SPUTN] T110E5 1
  • drobac [PARV] STB-1 1 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 6/1
  • {{ ::replay.translations.shots.heHits }} 16
  • {{ ::replay.translations.damageDealt.total }} 2278
  • {{ ::replay.translations.damageDealt.sniper }} 2278
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1519
  • {{ ::replay.translations.damageStunned.ownLabel }} 3500
  • {{ ::replay.translations.stunsCaused }} 17
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,77
Credits With Premium
Received 48 511 48 511
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -23,520 0 -23,520 0
Auto-resupply consumables -30,000 0 -30,000 0
 
Total: -5,009 0 19,247 0
Time
  • Starting time 19:54
  • Battle duration 10 min 37 s
  • Time of destruction -
Experience
Received 971 49     971 49
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 1 942 598 2 914 648
  • Version: 1.17.0
  • Server game time: 2022-07-10 19:54
  • Spawn: II
  • Battle type: Grand Battle
  • Uploaded: Bloodtide

Replay description

No description

Replay's comments (4)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2022-07-10 в 20:12
  • #2 You did it again!
    ok30 2022-07-10 в 20:13
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh yes, you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2022-07-10 в 20:14
  • #4 Are you ok? There is not even gold ammo anymore for arty lol
    Bloodtide 2022-09-12 в 16:15