Quickybaby - Charioteers of Fire - Ace
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
52 865
3 966
25
Karelia – Standard
Karelia
Charioteer
Charioteer
Flyingmanticore [BULL]
20.07.2022 14:39
Without Premium With Premium
Credits 35 243 35 243
Experience (x{2} for the first win in a day) 2644 3966
Detailed Report
Statistics for Flyingmanticore
Battle efficiency Σ: 5 3727 8 1 803 2 -
  • PanBogdan [BU_SO] T30 1
  • rob17mag [P-ZBP] UDES 16 1
  • Antaja [K-ECK] Löwe 1
  • 19_danoninho_78 [LOBOS] IS-3 1 1
  • werner901 [PLGSR] Strv S1 2 1
  • Inator_15 [DR-C] Rheinmetall Skorpion 1 1
  • xsprint Char Futur 4 1
  • DerTodesgeist [K-ECK] M40/M43 1
  • slaw50 Charioteer 2 3
  • Piorun_25_2018 [TSTRM] T-10 1
  • No_Push [R_D_C] P.44 Pantera 1 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 16/11
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 3727
  • {{ ::replay.translations.damageDealt.sniper }} 2189
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 11/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 803
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 45/0
  • {{ ::replay.translations.mileage.label }} 4,26
Credits With Premium
Received 35 243 35 243
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -4,091 -4,091
Auto-resupply ammunition -48,000 0 -48,000 0
Auto-resupply consumables 0 0 0 0
 
Total: -16,848 0 774 0
Time
  • Starting time 14:39
  • Battle duration 14 min 20 s
  • Time of destruction 14 min 19 s
Experience
Received 1 322 66     1 322 66
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 644 2132 3 966 2198
  • Version: 1.17.1
  • Server game time: 2022-07-20 14:39
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Flyingmanticore

Replay description

This was a tense battle with a good showcase of watching the minimap and adapting to the battle by switching flanks when you see the need.

I also show that when you are closing out a battle and still have full health, are best to just go for it.

I did also switch rounds with some of my choices not being great and not having intuition really hurting here.

I was very pleased to get an Ace Tanker here and the nice icing on the cake to finish off just as the battle was timing out.

There is also a little bickering in the chat between my Char Futur and Skorpion which I also briefly engage in.

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! You ruined my game! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2022-08-07 в 19:28
  • #2 You did it again!
    ok30 2022-08-07 в 19:30
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh yes, you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2022-08-07 в 19:30