212A High Caliber Gore - Fisherman's Bay
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Gore's Medal
Gore's Medal
Drive an SPG and cause damage exceeding 10 times the hit points of your vehicle.
• The player must not destroy any allied vehicles.
• Hits on allied vehicles are not counted.
• Can be obtained in Random Battles only.
34 513
929
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
212A
212A
Storung [-BVN-]
26.07.2022 01:23
Without Premium With Premium
Credits 34 513 34 513
Experience 929 929
Detailed Report
Statistics for Storung
Battle efficiency Σ: 1 3770 14 - - - 795
  • da_Basti86 [BETWO] Škoda T 56 1 1
  • Tetkln_is_back [GX] Bat.-Châtillon Bourrasque 1 1
  • Boyscout1982 [X-PZD] AMX Canon d'assaut 105 1
  • Macatoschi [VEB1] ELC EVEN 90 2 4 1
  • Tiger_8 E 75 1 1
  • MaksKorchan Leopard Prototyp A 1
  • TheWhitel Rheinmetall Skorpion 1 2
  • lraqi_313 [AR-SN] Spähpanzer Ru 251 2 2
  • Yakken [-JL-] UDES 16 4 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 7/1
  • {{ ::replay.translations.shots.heHits }} 14
  • {{ ::replay.translations.damageDealt.total }} 3770
  • {{ ::replay.translations.damageDealt.sniper }} 3770
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 795
  • {{ ::replay.translations.stunsCaused }} 14
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,81
Credits With Premium
Received 34 513 34 513
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -30,560 0 -30,560 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -16,047 0 -16,047 0
Time
  • Starting time 01:23
  • Battle duration 10 min 26 s
  • Time of destruction 10 min 25 s
Experience
Received 929 46     929 46
Fine for causing damage to allies 0 0
 
 
Total: 929 46 929 46
  • Version: 1.17.1
  • Server game time: 2022-07-26 01:23
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Storung

Replay description

With around 2K of blind damage. Just take the shots blind when you have plenty of shells. The elc was just waiting to get unspotted before moving back in the same bush (first blind hit). Once he unspots, just wait a few seconds and take the shot. Any tank that uses a cover to get unspotted will practecly always move back into the same bush. Just wait a few secs after they unspot.

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