Reset a cap loss 4k dmg
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
88 591
4 536
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Empire's Border – Standard
Empire's Border
Carro d'assalto P.88
Carro d'assalto P.88
SilentNotDeadly [SNPAI]
26.07.2022 02:00
Without Premium With Premium
Credits 45 431 45 431
Experience 3780 4536
Detailed Report
Statistics for SilentNotDeadly
Battle efficiency Σ: 4 4453 9 885 - 4 -
  • Rockinlranch [WLVS] Tiger (P) 1 1 3
  • CharliePoppa [-S_W-] 105 leFH18B2 1
  • Tank__of__Fish [-VET-] Strv 74 2 1 2
  • Hoss661 M4A3E2 Sherman Jumbo 1 4
  • jolli_1 M10 RBFM 2 2
  • Balzichi KV-85 1 3
  • ZoyColombia [G_EX] M12 1 1
  • AIonsol AT 2 1 3
  • TROGLODYTEX T1 Heavy Tank 1 1 1
  • wslpdougout [POP-C] IS 2 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 24
  • {{ ::replay.translations.shots.hits }} 24/20
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4453
  • {{ ::replay.translations.damageDealt.sniper }} 233
  • {{ ::replay.translations.received.label }} 19
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 10
  • {{ ::replay.translations.received.blocked }} 885
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 9/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/100
  • {{ ::replay.translations.mileage.label }} 2,31
Credits With Premium
Received 45 431 45 431
Battle payments 20 444 20 444
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 65,875 88,591
 
Auto-repair vehicle -4,829 -4,829
Auto-resupply ammunition -60,040 0 -60,040 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -1,994 0 20,722 0
Time
  • Starting time 02:00
  • Battle duration 7 min 24 s
  • Time of destruction -
Experience
Received 1 512 76     1 512 76
Fine for causing damage to allies 0 0
Action / Personal missions payout 2 268 2 000     2 268 2 000
 
 
Total: 3 780 2076 4 536 2114
  • Version: 1.17.1
  • Server game time: 2022-07-26 02:00
  • Spawn: I
  • Battle type: Regular
  • Uploaded: SilentNotDeadly

Replay description

This game started off with a gold spam thanks to the beginning trades with the m4. After getting HE spammed for a good while we mopped up one flank and started moving into the enemy cap. A enemy T1 heavy soon made a move catching my attention and a friendly T1 heavy. After killing him we soon had a good idea the enemy team in numbers were already making a run into our base to steal the win from us. After some driving we arrived at the cap for a defend carefully aiming shots and resetting cap. The T1 heavy did a great job drawing fire and helping. PS I kind of drove into enemy fire but I was blessed by rngesus bouncing shells like a russian heavy.

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