obj 252u 5.7k dmg 6.1kdmg blocked
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
225 225
21 604
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Ghost Town – Assault
Ghost Town
Object 252U
Object 252U
infernoop [T_K]
07.08.2022 16:03
Without Premium With Premium
Credits 100 100 100 100
Experience 20891 21604
Detailed Report
Statistics for infernoop
Battle efficiency Σ: 1 5740 5 6140 - 3 -
  • Rio_Ho [LIHKG] CS-52
  • wanderer474 [A-U-V] T29 3 1
  • tonisy__z T20 1
  • Blondie0551 Object 252U 2 1
  • thanhscp Tiger II
  • Cyclonemastag [-ATR-] VK 30.02 (D) 2
  • urrung Type 62 3 2
  • donshehan [001] O-Ni 6 1 3
  • zwaancraig [IRNSD] M56 Scorpion 3 1
  • rock195566 Kampfpanzer 07 RH 3
  • CeeZar_warrior Tiger I 6 1 2
  • Turkey243 T25 AT 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 22
  • {{ ::replay.translations.shots.hits }} 16/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5740
  • {{ ::replay.translations.damageDealt.sniper }} 1051
  • {{ ::replay.translations.received.label }} 30
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 23
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 6140
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 9/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/4
  • {{ ::replay.translations.mileage.label }} 1,58
Credits With Premium
Received 100 100 100 100
Personal Reserves bonus 75 075 75 075
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 175,175 225,225
 
Auto-repair vehicle -6,432 -6,432
Auto-resupply ammunition -35,600 0 -35,600 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: 93,143 0 143,193 0
Time
  • Starting time 16:03
  • Battle duration 8 min 32 s
  • Time of destruction -
Experience
Received 1 426 71     1 426 71
Fine for causing damage to allies 0 0
Personal Reserves bonus 2 139 321     2 139 321
Action / Personal missions payout 17 112 3 000     17 112 3 000
Bonus for Premium vehicle tier 214       214  
 
 
Total: 20 891 3392 21 604 3428
  • Version: 1.17.1
  • Server game time: 2022-08-07 16:03
  • Spawn: I
  • Battle type: Regular
  • Uploaded: infernoop

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